The Virtual Gorilla Exhibit: Teaching Principles of Zoo Habitat Design Using an Immersive Virtual Environments Application

 In this project, we are extending the Virtual Reality Gorilla Exhibit for use as a habitat design and exploration tool. In conjunction with the College of Architecture, we are planning to use this tool within a graduate level class on zoo design principles. Students will be allowed to immersively experience the main gorilla habitat at Zoo Atlanta. They will also be able to gather information regarding habitat design principles, create, delete, or modify design elements, and experiment with different visitor viewpoints.
 
 

Design Information

The main component of this tool will be embedded information. Audio annotations, text descriptions, and photographic images are scattered throughout the gorilla habitat. As the user explores, he or she can gather information related to the design decisions made when the habitat was created. Receiving this information while embedded within the virtual environment should allow students to create strong mental associations, and should give them a desire to learn more about the subject.
 
 

Interactive Tasks

Students will also participate interactively in the design process through the use of several interactive tasks. One task allows the user to position trees, rocks, and other design elements in order to see the effect of these changes on the habitat from both the animal's and visitor's point of view. Students can also interactively change features of the terrain. Finally, users can experiment with the placement and size of visitor viewing positions, in order to maximize the viewability of the animals while preserving some private spaces and ensuring that visitors do not see each other from different viewpoints.
 
 

View student designs created using the system (Fall 1998)

View student designs created using the system (Fall 1999)

Interaction Techniques

In a functionally complex application, it is imperative that great care be paid to the design of interaction techniques for usability. In our application, we are also concerned that the interaction techniques do not command so much of the user's attention that the goals of gathering information or understanding changes in design are lost. Therefore, we have used the results of experiments we have performed in the areas of travel, selection/manipulation, and system control to optimize the interaction techniques within this application.

 Our current set of techniques includes:
 
 


Go to the main Virtual Gorilla Exhibit page


Project Participants:

Doug Bowman, College of Computing
Jean Wineman, College of Architecture
Larry Hodges, College of Computing

Contact Information:

Doug A. Bowman - Graduate Student
Georgia Institute of Technology
College of Computing
Atlanta GA 30332-0280
(404) 894-5104 (Phone)

 

 

By E-MAIL :

bowman@cc.gatech.edu