Notes on Java shore simulation. This small Java program simulates a seashore by populating an area on the screen with instantiations of different seashore dweller objects, and then simulating their movement and reproduction in discrete timesteps. You run the simulation (under Java 1.3) by executing the main method in class Gui. The window displayed by the Gui can be controlled by your mouse. Usually the simulation runs forever. If you put your mouse onto the displayed window, the simulation should stop. If you then click your mouse, the simulation will take one time step forward; this can continue indefinitely. If you want to resume the automatic timestep generation, remove your mouse from the displayed window. The hierarchy is several levels deep and object creation for the shore dwellers only occurs in the World.java class so you can test your RTA algorithm easily by commenting out some kinds of animals. There are inherited methods as well as locally defined methods for some classes, too. Feel free too use your own data also, but this program is of some complexity and might provide an intermediate test before the JavaSpecs themselves are available.