3D User Interfaces: Theory and Practice

Chapter 10: Strategies for Designing and Developing 3D User Interfaces


This chapter discusses some general strategies and principles for designing 3D UIs. Unlike the design of 3D interaction techniques (Part III), which is motivated by the requirements of particular tasks, the design strategies that we discuss in this chapter are high level and can be used in a wide variety of 3D tasks and applications. Some of these strategies are designed to match 3D UIs to the basic properties of human psychology and physiology; others are based on common sense, rules of thumb, or cultural metaphors.


10.1. Introduction

    10.1.1. Designing for Humans

    10.1.2. Inventing 3D User Interfaces

    10.1.3. Chapter Roadmap

10.2. Designing for Humans

    10.2.1. Feedback in 3D User Interfaces

    10.2.2. Constraints

    10.2.3. Two-Handed Control

    10.2.4. Designing for Different User Groups

    10.2.5. Designing for User Comfort

10.3. Inventing 3D User Interfaces

    10.3.1. Borrowing from the Real World

    10.3.2. Adapting from 2D User Interfaces

    10.3.3. Magic and Aesthetics

10.4. Design Guidelines

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