3D User Interfaces: Theory and Practice

Chapter 7: Wayfinding

In this chapter, we discuss the 3D interaction task called wayfinding. As we saw in the introduction to Part III, wayfinding is the cognitive component of navigation. Here, we look at the psychological foundations of wayfinding, techniques and principles for supporting users' wayfinding in 3D environments, and the connection between wayfinding and travel techniques.

7.1. Introduction

    7.1.1. Chapter Roadmap

7.2. Theoretical Foundations

    7.2.1. Wayfinding Tasks

    7.2.2. Types of Spatial Knowledge

    7.2.3. Egocentric and Exocentric Reference Frames

7.3. User-Centered Wayfinding Support

    7.3.1. Field of View

    7.3.2. Motion Cues

    7.3.3. Multisensory Output

    7.3.4. Presence

    7.3.5. Search Strategies

7.4. Environment-Centered Wayfinding Support

    7.4.1. Environment Design

    7.4.2. Artificial Cues

7.5. Evaluating Wayfinding Aids

7.6. Design Guidelines

7.7. Conclusions


Devoted to the design and evaluation of three-dimensional user interfaces