From: owner-3dui@hitl.washington.edu on behalf of Doug Bowman [bowman@vt.edu] Sent: Tuesday, January 25, 2000 3:06 PM To: 3dui List Subject: RE: system control - techniques and guidelines Let me just clarify something Ernst said in his last message. I did indeed do a little research into "cross- task" interaction techniques - basically using the same technique for multiple tasks - and even found some clues that performance might be improved in certain cases with these. Unfortunately, the paper was never published (maybe I'll resurrect it someday). At any rate, I certainly didn't introduce this idea. The most common type of cross-task technique is to use a manipulation technique for a travel task. For example, Ivan's go-go technique can be used to grab a faraway object, or it can be used to grab the air far away from you, and then pull yourself in that direction. Mapes used this air-grabbing technique in PolyShop/SmartScene. Jeff Pierce et al also showed this type of cross-task technique in their paper on image-plane interaction techniques at I3D '97. There are other ways to cross task boundaries. For example, I experimented with using a travel technique to manipulate an object - by having the user "become" the object when he selects it. Then the object's motion can mirror the user's motion until the object is released. Object selection can be used for travel - select the object to move to its location. The point is - people have been doing this for a while, and I just added a little formalism (and a not-so-catchy name) to it, plus doing a couple of simple experiments. Any other ideas for cross-task techniques? Hypotheses for when this might be useful? --Doug -- Doug A. Bowman, Ph.D. (540) 231-7537 Assistant Professor bowman@vt.edu Computer Science www.cs.vt.edu/~bowman/ Virginia Tech