From kiyo@crl.go.jp Thu May 20 01:32:05 1999 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id BAA01096 for ; Thu, 20 May 1999 01:27:17 -0400 (EDT) From: kiyo@crl.go.jp Received: from asbestos.hitl.washington.edu (hitl-new.hitl.washington.edu [128.95.73.60]) by burdell.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id WAA10141; Wed, 19 May 1999 22:29:23 -0400 (EDT) Received: from ns.crl.go.jp (ns.crl.go.jp [133.243.18.30]) by asbestos.hitl.washington.edu (8.9.3/8.9.3) with ESMTP id TAA13317 for <3d-ui@hitl.washington.edu>; Wed, 19 May 1999 19:27:48 -0700 (PDT) Received: from crlgw.crl.go.jp ([133.243.18.250]) by ns.crl.go.jp (8.9.3+3.1W/3.7W) with ESMTP id LAA18089 for <3d-ui@hitl.washington.edu>; Thu, 20 May 1999 11:27:15 +0900 (JST) Received: from crlsv2.crl.go.jp (localhost [127.0.0.1]) by crlgw.crl.go.jp (8.8.8+2.7Wbeta7/3.5Wpl7-MS980331) with ESMTP id LAA03535; Thu, 20 May 1999 11:27:14 +0900 (JST) Received: from kiyopc (crlsv2.crl.go.jp [133.243.18.1]) by crlsv2.crl.go.jp (8.9.1/3.7W) with SMTP id LAA13886; Thu, 20 May 1999 11:27:13 +0900 (JST) Date: Thu, 20 May 1999 11:27:32 +0900 To: kiyo@crl.go.jp Cc: "'3d-ui@hitl.washington.edu'" <3d-ui@hitl.washington.edu> Subject: Re: Virtual vs. real manipulation In-Reply-To: <4FD6422BE942D111908D00805F3158DF0D95429C@RED-MSG-52> References: <4FD6422BE942D111908D00805F3158DF0D95429C@RED-MSG-52> Message-Id: <37437314262.F6B1KIYO@crlsv2.crl.go.jp> MIME-Version: 1.0 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: 7bit X-Mailer: Becky! ver 1.25.04 Status: RO Hi, all It's been a quite stimulating discussion that I cant't help writing... I agree that Doug's question only makes sense for Realistic VEs. But what should not be forgotten is we will never be able to construct perfectly realistic VEs, and in terms of lack or incorrectness of any physical properties, all 'Realistic' VEs are 'Magic' VEs in a certain extent. . In this context, differences between the real world and such VEs may affect both well and badly (e.g., the efect of gravity and friction may go either way) depending on the task. And unfortunately, VEs often get away from real by trying to make VEs real..! For example, the more the objects, the slower the graphics. And the more we add multimodal devices, the more awkward the whole system be. Things go better, but we all have such dilemma, don't we ? Anyway, I think the performance comparison only is useless. It'd be useful with detailed configuration data (still, only useful for researchers ? :-)) P.S. please change my e-mail address of the ML from kiyosi-k@is.aist-nara.ac.jp to kiyo@crl.go.jp ---- Kiyoshi KIYOKAWA Multimedia Communications Section, Communications Research Laboratory, Ministry of Post and Telecommunication, Japan Email: kiyo@crl.go.jp / Tel/Fax: +81-42-327-6250/7941