From poup@mic.atr.co.jp Thu May 21 07:32:10 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id HAA21554 for ; Thu, 21 May 1998 07:32:08 -0400 (EDT) Received: from mailhost.mic.atr.co.jp (mic.atr.co.jp [133.186.20.201]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id HAA18506 for ; Thu, 21 May 1998 07:31:58 -0400 (EDT) Received: from pop.mic.atr.co.jp by mailhost.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W) id UAA27782; Thu, 21 May 1998 20:31:18 +0900 (JST) Received: from mic.atr.co.jp by pop.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W04/07/98) id UAA15717; Thu, 21 May 1998 20:31:17 +0900 (JST) Message-ID: <3564F052.D233CEAC@mic.atr.co.jp> Date: Thu, 21 May 1998 20:26:10 -0700 From: Ivan Poupyrev Organization: MIC Labs, ATR International X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: Doug Bowman Subject: Re: "flying" in VEs References: <199805201452.KAA28939@lennon.cc.gatech.edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Status: RO I have not seen similar things implemented. One of the interesting approaches to flying on VR was done in the Osmose environment. In Osmose flying was modeled after scuba diving. I do not remember details but as far as I remember from the talk of the folks who built it breathing is important in scuba diving: you can control your movements using it. So, they did similar thing: user puts a belt on the chest that can measure it's expansion and contraction and thus indirectly measure how deep the user is breathing. This is used to fly up and down in virtual space: if you breath a little bit deeper you fly up, to fly forward you tilt your body forward or something like this ... There was a short description published in IEEE CG&A N 6, 1996. The video they showed was rather interesting. The other interesting work was done by Ross Cutler from University of Maryland. He was using camera to recognize kid's arm motions so as they could play "Simon Says" with computer (e.g. wave your arms like a bird, jump up and down, etc.). I have no idea what this game is about and, unfortunately, the paper they published was sketchy on the interface details, but I would imagine they could use this system to fly in VR ... Ivan -- Ivan Poupyrev [poup@isl.hiroshima-u.ac.jp/poup@hitl.washington.edu] Researcher, MIC Lab, ATR International, Japan 0774-951432] Ph. D. Candidate, ISL, Hiroshima University, Japan 0824-212959] Visiting Scientist, HITL, University of Washington, US 206-6161474] http://www.hitl.washington.edu/people/poup]