From jpierce@cs.cmu.edu Thu May 21 22:25:11 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA02202 for ; Thu, 21 May 1998 22:25:09 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA11357 for ; Thu, 21 May 1998 22:25:08 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id TAA12402 for <3d-ui@hitl.washington.edu>; Thu, 21 May 1998 19:24:57 -0700 (PDT) Message-Id: <199805220224.TAA12402@wheaten.hitl.washington.edu> Received: from ASYNC3-CS2.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa09675; 21 May 98 22:24 EDT X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Thu, 21 May 1998 22:20:30 -0400 To: 3D UI list <3d-ui@hitl.washington.edu> From: Jeff Pierce Subject: Re: "flying" in VEs In-Reply-To: <3564F0A2.B317C4F2@mic.atr.co.jp> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Status: RO At 08:27 PM 5/21/98 -0700, Ivan Poupyrev wrote: >I have not seen similar things implemented. One of the interesting >approaches to flying on VR was done in the Osmose environment. In >Osmose flying was modeled after scuba diving. I do not remember >details but as far as I remember from the talk of the folks who built >it breathing is important in scuba diving: you can control your >movements using it. So, they did similar thing: user puts a >belt on the chest that can measure it's expansion and contraction >and thus indirectly measure how deep the user is breathing. This >is used to fly up and down in virtual space: if you breath a little >bit deeper you fly up, to fly forward you tilt your body forward >or something like this ... There was a short description published >in IEEE CG&A N 6, 1996. The video they showed was rather interesting. There was also an article on Osmose in Wired a year or two ago. I forget the name of the person involved, but last I heard they were at Softimage. >The other interesting work was done by Ross Cutler from >University of Maryland. He was using camera to recognize kid's >arm motions so as they could play "Simon Says" with computer >(e.g. wave your arms like a bird, jump up and down, etc.). I >have no idea what this game is about and, unfortunately, the >paper they published was sketchy on the interface details, but >I would imagine they could use this system to fly in VR ... There's something similar to this describe in a KidsRoom tech report from MIT. Interesting work: they instrumented a room so they could do interactive storytelling for kids. At one part they have monsters appear (projected on the walls of the room), and they have the monsters teach the kids spin, arm flap, and crouch moves. They then tell the kids to "dance" using these moves, and they use some vision algorithms to have the monsters imitate the kids. I can dig up the reference if people are interested. Jeff