From kenh@microsoft.com Thu May 21 22:39:40 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA03048 for ; Thu, 21 May 1998 22:39:37 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA12929 for ; Thu, 21 May 1998 22:39:36 -0400 (EDT) Received: from mail1-b.microsoft.com (mail1-b.microsoft.com [131.107.3.125]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id TAA00891 for <3d-ui@hitl.washington.edu>; Thu, 21 May 1998 19:39:32 -0700 (PDT) Received: by INET-IMC-01 with Internet Mail Service (5.5.2217.0) id ; Thu, 21 May 1998 19:39:37 -0700 Message-ID: <5F68209F7E4BD111A5F500805FFE35B905797753@red-msg-54.dns.microsoft.com> From: Ken Hinckley To: "'Jeff Pierce'" , "3DUI (E-mail)" <3d-ui@hitl.washington.edu> Subject: RE: "flying" in VEs Date: Thu, 21 May 1998 19:39:35 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2217.0) Content-Type: text/plain; charset="ISO-8859-1" Status: RO There was also a paper on this at the Perceptual User Interfaces (PUI) Workshop last year (it was held in Banff right after UIST). Ken Hinckley Microsoft Research One Microsoft Way Redmond, WA 98052 (425) 703-9065 kenh@microsoft.com -----Original Message----- From: Jeff Pierce [mailto:jpierce@cs.cmu.edu] Sent: Thursday, May 21, 1998 7:21 PM To: 3D UI list Subject: Re: "flying" in VEs At 08:27 PM 5/21/98 -0700, Ivan Poupyrev wrote: >I have not seen similar things implemented. One of the interesting >approaches to flying on VR was done in the Osmose environment. In >Osmose flying was modeled after scuba diving. I do not remember >details but as far as I remember from the talk of the folks who built >it breathing is important in scuba diving: you can control your >movements using it. So, they did similar thing: user puts a >belt on the chest that can measure it's expansion and contraction >and thus indirectly measure how deep the user is breathing. This >is used to fly up and down in virtual space: if you breath a little >bit deeper you fly up, to fly forward you tilt your body forward >or something like this ... There was a short description published >in IEEE CG&A N 6, 1996. The video they showed was rather interesting. There was also an article on Osmose in Wired a year or two ago. I forget the name of the person involved, but last I heard they were at Softimage. >The other interesting work was done by Ross Cutler from >University of Maryland. He was using camera to recognize kid's >arm motions so as they could play "Simon Says" with computer >(e.g. wave your arms like a bird, jump up and down, etc.). I >have no idea what this game is about and, unfortunately, the >paper they published was sketchy on the interface details, but >I would imagine they could use this system to fly in VR ... There's something similar to this describe in a KidsRoom tech report from MIT. Interesting work: they instrumented a room so they could do interactive storytelling for kids. At one part they have monsters appear (projected on the walls of the room), and they have the monsters teach the kids spin, arm flap, and crouch moves. They then tell the kids to "dance" using these moves, and they use some vision algorithms to have the monsters imitate the kids. I can dig up the reference if people are interested. Jeff