From kiyo@crl.go.jp Thu May 20 22:51:32 1999 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id WAA00802 for ; Thu, 20 May 1999 22:51:29 -0400 (EDT) From: kiyo@crl.go.jp Received: from asbestos.hitl.washington.edu (hitl-new.hitl.washington.edu [128.95.73.60]) by burdell.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id WAA29878; Thu, 20 May 1999 22:51:26 -0400 (EDT) Received: from ns.crl.go.jp (ns.crl.go.jp [133.243.18.30]) by asbestos.hitl.washington.edu (8.9.3/8.9.3) with ESMTP id TAA20196 for <3d-ui@hitl.washington.edu>; Thu, 20 May 1999 19:50:59 -0700 (PDT) Received: from crlgw.crl.go.jp ([133.243.18.250]) by ns.crl.go.jp (8.9.3+3.1W/3.7W) with ESMTP id LAA29635 for <3d-ui@hitl.washington.edu>; Fri, 21 May 1999 11:50:41 +0900 (JST) Received: from crlsv2.crl.go.jp (localhost [127.0.0.1]) by crlgw.crl.go.jp (8.8.8+2.7Wbeta7/3.5Wpl7-MS980331) with ESMTP id LAA28561; Fri, 21 May 1999 11:50:39 +0900 (JST) Received: from kiyopc (crlsv2.crl.go.jp [133.243.18.1]) by crlsv2.crl.go.jp (8.9.1/3.7W) with SMTP id LAA20900; Fri, 21 May 1999 11:50:39 +0900 (JST) Date: Fri, 21 May 1999 11:51:33 +0900 To: kiyo@crl.go.jp Cc: "'3d-ui@hitl.washington.edu'" <3d-ui@hitl.washington.edu> Subject: Re: Virtual vs. real manipulation In-Reply-To: <4FD6422BE942D111908D00805F3158DF0D9542BB@RED-MSG-52> References: <4FD6422BE942D111908D00805F3158DF0D9542BB@RED-MSG-52> Message-Id: <3744CA352EE.7602KIYO@crlsv2.crl.go.jp> MIME-Version: 1.0 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: 7bit X-Mailer: Becky! ver 1.25.04 Status: RO Thanks Matt for your important comment. Of course there're plenty of applications that go well. Basically, practicability much relies on the affinity between the user interface and task requirements. For example, I think flight simulators are practical mainly because input devices (control panels) are real objects. Perhaps it's also because output devices available today are enough good for flight simulators. I mean, in this case, exact reproduction of depth cues is not essential so that cumbersome and imperfect devices for real-time head-tracked stereoscopic view are needless. > Interesting take -- While I agree that there's no > such thing as perfect fidelity, it's certainly > true that there's such a thing as "good enough" - flight > simulators being a good example. > > -- Matt ---- Kiyoshi KIYOKAWA Multimedia Communications Section, Communications Research Laboratory, MPT, Japan Email: kiyo@crl.go.jp / Tel/Fax: +81-42-327-6250/7941