From mconway@microsoft.com Fri May 22 15:02:43 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA04172 for ; Fri, 22 May 1998 15:02:37 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA00447 for ; Fri, 22 May 1998 15:02:35 -0400 (EDT) Received: from mail4.microsoft.com (mail4.microsoft.com [131.107.3.29]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id MAA03873 for <3d-ui@hitl.washington.edu>; Fri, 22 May 1998 12:02:31 -0700 (PDT) Received: by INET-04-IMC with Internet Mail Service (5.5.1960.3) id ; Fri, 22 May 1998 12:03:14 -0700 Message-ID: <4FD6422BE942D111908D00805F3158DF05B2672D@red-msg-52.dns.microsoft.com> From: Matt Conway To: "'Jeff Pierce'" , 3d-ui@hitl.washington.edu Subject: RE: Osmose Date: Fri, 22 May 1998 12:03:05 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable Status: RO Unusual? also known as a "dissolve" when you do it with film.=20 To be fair, I'm sure that seeing it with head-motion=20 parallax was quite impressive tho.=20 > -----Original Message----- > From: Jeff Pierce [mailto:jpierce@cs.cmu.edu] > Sent: Friday, May 22, 1998 11:58 AM > To: 3d-ui@hitl.washington.edu > Subject: Re: Osmose=20 >=20 >=20 > Osmose also experimented with unusual scene transitions. =20 > Rather than jump > cuts > or keeping the user in one environment, they experimented=20 > with fading between > worlds where the worlds would sometimes overlap and intersect=20 > with each other. >=20 > Jeff >=20 > At 05:21 PM 5/22/98 +0200, Ernst Kruijff wrote:=20 > > > > At 22:20 21-05-98 -0400, you wrote: > > >At 08:27 PM 5/21/98 -0700, Ivan Poupyrev wrote: > > >>I have not seen similar things implemented. One of the = interesting > > >>approaches to flying on VR was done in the Osmose environment. In = > > >>Osmose flying was modeled after scuba diving. I do not remember > > >>details but as far as I remember from the talk of the=20 > folks who built > > >>it breathing is important in scuba diving: you can control your > > >>movements using it. So, they did similar thing: user puts a > > >>belt on the chest that can measure it's expansion and contraction > > >>and thus indirectly measure how deep the user is breathing. This > > >>is used to fly up and down in virtual space: if you=20 > breath a little > > >>bit deeper you fly up, to fly forward you tilt your body forward > > >>or something like this ... There was a short description = published > > >>in IEEE CG&A N 6, 1996. The video they showed was rather=20 > interesting. > > > > > >There was also an article on Osmose in Wired a year or two=20 > ago.=A0 I forget > > >the name of the person involved, but last I heard they=20 > were at Softimage. > > > > > > The name of the guy at SoftImage is Char Davies - he used=20 > to be director of > > visual research.=20 > > > > The programmer's name was John Harrison, but he doesn't=20 > ring a bell by me.=20 > > > > Furthermore, if I am not mistaken, one of the SIGGRAPH=20 > conferences issued > > OSMOSE: > > and NO, don't bully me around if it isn't there... :-) > > > > One more thing - OSMOSE also enabled movement by leaning forward = and > > backward to propel > > back and forth. > > > > =A0 -Ernst > > > > .................. Ernst Kruijff > > ................. Westersingel 9 > > .............. 4101 ZG Culemborg > > ................ The Netherlands > > > > ................ (0)345 - 519397 > > .. e.p.c.kruijff@stud.let.ruu.nl > > .... ernst@kwetal.ms.mff.cuni.cz > > .. kwetal.ms.mff.cuni.cz/~ernst/ >=20 >=20 >=20