From jpierce@cs.cmu.edu Fri May 22 15:10:19 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA04562 for ; Fri, 22 May 1998 15:10:17 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA01521 for ; Fri, 22 May 1998 15:10:16 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id MAA10545 for <3d-ui@hitl.washington.edu>; Fri, 22 May 1998 12:10:09 -0700 (PDT) Message-Id: <199805221910.MAA10545@wheaten.hitl.washington.edu> Received: from ASYNC8-CS1.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa19264; 22 May 98 15:09 EDT X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Fri, 22 May 1998 15:07:06 -0400 To: 3d-ui@hitl.washington.edu From: Jeff Pierce Subject: Overlapping worlds In-Reply-To: <4FD6422BE942D111908D00805F3158DF05B2672D@red-msg-52.dns.mi crosoft.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Status: RO At 12:03 PM 5/22/98 -0700, Matt Conway wrote: >Unusual? > >also known as a "dissolve" when you do it with film. > >To be fair, I'm sure that seeing it with head-motion >parallax was quite impressive tho. Unusual in the sense I'd never seen anyone do it with VR before. And they did more than just a temporal dissolve: as I recall the transition was spatial, so that at point A you were in world X, at point B you were in world Y, and at points in between you were present to different degrees in both A and B. So here's an idea for you: what about having 2 rooms occupy the same space in a virtual world? The objects are solid/transparent to the user to the degree that the user is "present" in each room. This makes it easy for the user to move objects from one room to another, because the rooms are essentially in the same place (although they could simultaneously be extremely far away). Jeff