From mconway@microsoft.com Wed May 27 19:44:48 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id TAA24453 for ; Wed, 27 May 1998 19:44:42 -0400 (EDT) Received: from wheaten.hitl.washington.edu (Vp3A8UJvk1gY+fKe5moFkAnwyaXgh4vm@[128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id TAA21064 for ; Wed, 27 May 1998 19:44:41 -0400 (EDT) Received: from mail3-b.microsoft.com (mail3-b.microsoft.com [131.107.3.123]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id QAA13930 for <3d-ui@hitl.washington.edu>; Wed, 27 May 1998 16:44:30 -0700 (PDT) Received: by mail3-b.microsoft.com with Internet Mail Service (5.5.2328.0) id ; Wed, 27 May 1998 16:45:32 -0700 Message-ID: <4FD6422BE942D111908D00805F3158DF05B2675C@red-msg-52.dns.microsoft.com> From: Matt Conway To: 3d-ui@hitl.washington.edu Subject: RE: extremely hungry for polygons and texels Date: Wed, 27 May 1998 16:45:29 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2328.0) Content-Type: text/plain; charset="windows-1250" Status: RO SIGGRAPH 96 is the place to start for progressive meshes. Progressive Meshes by Hugues Hoppe in: SIGGRAPH '96. Proceedings of the SIGGRAPH 96 conference on Computer graphics, pages 99-108 and a link in the ACM digital library: http://www.acm.org/pubs/citations/proceedings/graph/237170/p99-hoppe/ Unfortunately, I don't think this is what you think it is -- it is meant to be a way of reducing the transmission bandwidth requiremements for 3D modles by allowing a representation that can be downloaded incrementally. Basically, this is level-of-detail rendering done automatically and done continuously (compared to the discrete LOD stuff that is out there today). For what you're looking for, look for "non-photorealistic rendering" > Say, were can I find more about progressive meshes and so > on?? Architects > would really benefit from viewing a design (at a certain > moment) in a more > approximate way. Sometimes, design solutions do not work out and an > architect wants to return to an approximate level, for the > same reason as > the case of approximity I described above. In that case > anti-progressive > (sorry, don't know the right word..) meshes or wavelets (??) > could work. > > Ok, that is it - I should keep it short :-) > > -Ernst > > .................. Ernst Kruijff > ................. Westersingel 9 > .............. 4101 ZG Culemborg > ................ The Netherlands > > ................ (0)345 - 519397 > .. e.p.c.kruijff@stud.let.ruu.nl > .... ernst@kwetal.ms.mff.cuni.cz > .. kwetal.ms.mff.cuni.cz/~ernst/ >