From: owner-3dui@hitl.washington.edu on behalf of Jeff Pierce [jpierce@cs.cmu.edu] Sent: Friday, August 11, 2000 5:31 PM To: 3d-ui@hitl.washington.edu Subject: Re: Topic: dynamically creating (copies of) objects At 05:34 PM 8/11/00, Raimund Dachselt wrote: >I enjoyed reading your thoughts on the topic of object copies in virtual >worlds. With your detailed ideas you really did not leave much room for us >to throw in new ones... That's hardly true. I'm sure there are lots of cool uses of multiple copies I haven't thought of. That's one of the reasons I'm trying to get a discussion going. =) >- Probably the most important: Since the original car could heavily be >changed in appearance (parts be removed or made transparant so that only >say the braking system was visible) it would have been difficult to still >know the position of the remaining parts within the car. The copy gives you >a clear sense of the parts' position. I particularly like this one: having multiple copies of an object allows me to focus in on a particular part in one copy, while keeping track of the part in context in another copy. Did you guys ever publish this work? If so, could you give me a reference? Thanks, Jeff