From: owner-3dui@hitl.washington.edu on behalf of Kevin M Curry [kmcurry@home.com] Sent: Saturday, September 29, 2001 4:45 PM To: Chad Wingrave Cc: Pablo Figueroa; 3dui List Subject: Re: text/number input in VEs I'll have to read that thesis Chad... The only difficulty with text/number input that I see is figuring out how to do it standing up, without a keyboard. If at all possible, I say, "sit down and type!" You can try to teach someone "grafitti" or some special set of pinches with a glove, but the keyboard is still the best tool for the job. Why should a keyboard not be made available? You have to provide some kind of input device. Why not a keyboard? Figure out how to strap a lightweight keyboard to your leg, or your forearm, or whatever and I guarantee you that people will be able to type effectively...even if they can't see the hardware (e.g., through an HMD). How about those little text messenger gizmos all the kids have these days? KMC -- Kevin M. Curry http://members.home.net/kmcurry Chad Wingrave wrote: > One concept I am working on is that everything the user > understands is based on their perception of the environment. That > includes the interface. So, what is it in the environment that builds > their understanding because that will modify how they perceive and thus > how they interact. I term these effectors "nuances" because it is the > little nuances that change how we work in VEs. > > I would love to see VEs with interfaces that are build purely by telling > the VE what hardware you have and what the VE and task in the VE is. This > requires lots of work to fully build but I think it is a conclusion that > we all have come to. There is no standard WIMP interface for VEs but > maybe there is a function that maps interfaces based upon nuances of the > VE? > > link to my thesis: http://www.cc.gatech.edu/~cwingrav/papers/thesis.pdf > See Chapter 3... > > Comments? > > -Chadwick Wingrave (cwingrav@cc.gatech.edu) > > On Fri, 28 Sep 2001, Pablo Figueroa wrote: > > > Hi Doug, > > > > I don't remember good references about this topic, but I think it is > > necessary to have good I/O in VR applications for any type of information, > > including text and numbers. If we don't, the environment won't be > > complete, so a user will have to switch between applications to complete a > > task (not nice at all... ;->) > > > > By the way, I wonder how you explore the solution space. One option is to > > compare between different hardware environments, as I think you're doing, > > but this always leave doubts about better environments or better > > interaction techniques, for example one based on speech recognition. How > > can we find the best option for a particular task? I think it's possible > > to find a certain hardware/sw configuration that maximizes > > performance/usability, but maybe such an installation is too expensive in > > a particular situation. Other option is to classify environments by a > > certain metric (one option is price, despite I don't like it...) and to > > choose the best one in a particular category. In this case, is the pinch > > glove comparable to a speech recognition engine, for this particular task? > > Is there a set of common performance/usability parameters that can be used > > in the comparison? > > > > Best Regards, > > > > On Wed, 26 Sep 2001, Doug Bowman wrote: > > > > > Greetings everyone! > > > > > > It's been awfully quiet on the 3DUI list lately. I wanted to > > > remind everyone that the list is here and still active. There > > > are lots of you out there - consider sending a message to the > > > list updating us on your current research, asking a question, > > > or raising a topic for discussion! > > > > > > Along those lines, let me suggest a discussion topic. I've > > > been working on methods for entering text and numeric data > > > in immersive VEs where no standard keyboard is available. You > > > may have seen the Pinch Keyboard technique we presented at > > > HCI International 2001. I'm firmly convinced that such techniques > > > are necessary and useful in many VE applications, but others > > > apparently don't see the need. What do you think? Is text/ > > > number entry an important task for immersive VEs? Why or why not? > > > > > > On a related note, I'm looking for references in this area. I > > > know about Ivan's virtual notepad, and several other "virtual > > > keyboards" (not used in VEs, but could be applied there). > > > Has anyone used a chord keyboard, soft keyboard, or speech for > > > text/number entry in an immersive VE? Any usability or performance > > > results? > > > > > > We're currently doing a study comparing the pinch keyboard with > > > a Twiddler 2 chord keyboard and a soft keyboard using the pen & > > > tablet technique. > > > > > > Thanks, > > > Doug > > > > > > -- > > > Doug A. Bowman, Ph.D. (540) 231-2058 > > > Assistant Professor (540) 231-6075 (fax) > > > Computer Science bowman@vt.edu > > > Virginia Tech www.cs.vt.edu/~bowman/ > > > > > > > > > > > > > -- > > ------------------------------------------- > > Pablo Figueroa pfiguero@cs.ualberta.ca > > PhD Student http://www.cs.ualberta.ca/~pfiguero > > University of Alberta > > > > Relax ... God is in charge > > ------------------------------------------- > >