From: Robert Karlsson [robkar97@astud.chalmers.se] Sent: Monday, October 11, 1999 3:52 PM To: 3d-ui@hitl.washington.edu Subject: Re: 3d modeling packages Hi, having been into modeling for some time I reckoned I could share some thoughts with you all. > I've used Wavefront (actually the 'model' module of the Wavefront > Advanced Visualizer), Alias, and just a taste of 3D Studio Max > and the free Blender. Whatever kind of objects are you going to create, I guess you'll want to keep the polygon-count to the minimum. Even though my experiences in Alias is limited, it is my impression that 3D Studio MAX or VIZ offer a very nice range of tools for low-poly modeling. After all, NURBS is hardly an issue here, and with 3D Studio you can work *quickly* with *control* over the mesh. Sub-object modeling, optimize-modifiers and snap-functions make it my choice. Take some time to look into 3D Studio, and feel free to e-mail me at robkar97@astud.chalmers.se for some advice. >Wavefront is old and has a horrible interface, > but is fairly reliable (plus the VE software I use already has > a file parser for OBJ files). Alias is nice, but way too expensive > and really geared more towards animation than just modeling. > 3DS Max I couldn't figure out at all, but I understand architects > and other design types love it. Yeap. :-) It's great. And really, it's the easiest modeling program around once you get the hang of it. >It doesn't output OBJ files, to my knowledge. Blender (my apologies if >anyone loves it) has an > incomprehensible interface, but it *is* free. 3D Studio outputs 3DS, which normally can be imported into most PC-based programs. As for UNIX, I searched the Internet for programs to convert it to OBJ, but the one I tried didn't do a good work. :-( Any tips on converters 3DS<>OBJ would be appreciated. > So, what else do people use? What are the pros and cons? What platforms does it run on, and what file formats does it support? If you're working in a windows environment I would strongly recommend 3D Studio MAX or VIZ. The difference between MAX and VIZ is that MAX is a little more complex in terms of animation, where as I guess is a subset of MAX with some bells and whistles added on for architects and that kind of guys. /Robert Karlsson ________________________________________________ architecture student, Chalmers University of Technology, Sweden e-mail: robkar97@astud.chalmers.se site: http://artoo.hemmet.chalmers.se/i2 "Never tell me the odds!" - Han Solo > Best, > --Doug > > -- > Doug A. Bowman, Ph.D. (540) 231-7537 > Assistant Professor bowman@vt.edu > Computer Science www.cs.vt.edu/~bowman/ > Virginia Tech