From: Pablo Figueroa [pfiguero@cs.ualberta.ca] Sent: Monday, October 11, 1999 2:27 PM To: 3d-ui@hitl.washington.edu Subject: Re: VR Toolkits Hi Mike, We designed a library of platform independent 3D ITs that we are now implementing in MRToolkit [Shaw93]. Our idea is based on several concepts: virtual devices [Foley74], taxonomies of 3D ITs [Bowman99], dataflows [Slater96], and object orientation. We're implementing several 3D ITs presented in previous papers to show its generality. In general terms, an IT is an object composed of reusable pieces, that can be connected to different devices and that can be changed for other ITs with the same interface (connections with other ITs and devices). We haven't published yet (it will be very soon.. ;-> ) but I can give you more details if you're interested. [Bowman99] Bowman, D.; Hodges, L. Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments. to Appear in The Journal of Visual Languages and Computing, 1999. [Foley74] Foley, J.; Wallace, V. The Art of Natural Man-Machine Conversation. In Proceedings of the IEEE, Vol 62. #4. 1974 [Shaw93] Shaw, C.; Green, M.; Liang, J.; Sun, Y. Decoupled Simulation in Virtual Reality with the MR Toolkit. in ACM Transactions on Information Systems. Vol. 13, #3. 1993. pp. 287-317 [Slater96] Steed, A.; Slater, M. A Dataflow Representation for Defining Behaviours within Virtual Environments. In Proceedings of VRAIS' 96. pp. 163-167 ------------------------------------------- Pablo Figueroa pfiguero@cs.ualberta.ca PhD Student http://www.cs.ualberta.ca/~pfiguero University of Alberta Relax ... God is in charge ------------------------------------------- > Hi ... > > I am currently working on creating a generic framework for implementing > interaction in VR. The idea is to produce a toolkit that developers can use > to implement interaction in their applications with a minimum of effort! I'm > sure that much of the VR environment toolkits out there have interaction > built in to them. I would like to look at the way that each of these > implements interaction to try and gauge the current methodologies in the > field. So, if anyone knows of any VR authoring libraries/toolkits that have > interaction features, could you please give me details about them, or info > on where I can get more details. > > Thanx > > Mike > -- > ------------------------------------------------------------- > " In my dreams, I was drowning my sorrows > When my sorrows, they learned to swim " > -U2 > Michael Rorke mrorke@cs.ru.ac.za > Computer Science Masters mike@rucus.ru.ac.za > Rhodes University, Grahamstown http://rucus.ru.ac.za/~mike > ICQ# 37904228 > ------------------------------------------------------------- > * Standard ANSI disclaimer * >