From: steven schkolne <steven@schkolne.com>
 Date:
October 25, 2003 6:13:28 PM EDT
 To: 3d-ui@hitl.washington.edu
 Subject: Re: anaglyph stereo

 thanks for the links david! while there are certainly better methods
 for computer displays, i'm particularly interested in making ordinary
 TV stereo, without sacrificing color depths. aside from david's
 interesting link, i also found some good info here:
 http://www.3dcompany.com/flash/3dtvintro2.html

 all the anaglyph methods seem to split color space into two regions
 (red/blue, red/green, etc). my intuition is that there would be more
 color richness is we used comb filters that let tiny alternating bands
 of color into each eye. does anyone have any intuition or evidence
 about this method?

 regards,
 steven





 David Michael Krum wrote:
>
> There's a discussion of full color or polychromatic anaglyphs at
> http://www.ray3dzone.com/index.html, the link is actually at
> http://www.ray3dzone.com/plychm1.html
>>
> It seems that only a limited palette can be supported and some images
> can
> be too problematic for the human visual system to fuse.
>>
> I think it's much easier to use polarized stereo rather than anaglyph
> stereo for 3D UI's with passive stereo.
>>
> - David Michael Krum Virtual Worlds Lab
> http://www.cc.gatech.edu/~dkrum -
> - Ph.D. Student Georgia Tech dkrum@cc.gatech.edu
> -
>>
>>
> On
Wed, 22 Oct 2003, steven schkolne wrote:
>>
>>
>> does anyone have any experience using anaglyph stereo for 3d ui? not
>> red-blue anaglyph, but a richer method that allows more colors to
>> come
>> through. i saw a demo of this at siggraph 2yrs ago but cannot find
>> the
>> vendor on the web.
>>>
>> any help would be appreciated.
>>>
>> thanks,
>> steven.
>>>
>>>
>>>
>