Web3D Symposium 2005

Slidesets / Notes @ 3DUI.ORG

Tutorials - symposium page 

Techniques of Perception with X3D

Date: Friday, 1st April
Time: 9am - 90 minutes
When we perceive our reality, or a virtual reality, there are common mechanisms at work in our sensory and cognitive systems that help us structure and interpret our various sensory streams. This tutorial will introduce and review important research from the fields of Psychophysics and Perceptual Psychology in order to provide participants with a working appreciation of the human senses and how their mechanisms can enable and constrain good design.
The tutorial will cover the following topics:
The power of media is to provide the participant visual, audio, and existential cues that evoke an impression, an emotion, or a narrative understanding. Newspaper, phone, radio, movies all have their own scope as far as what perceptual cues they can provide at any given time. While Stephenson, Lanier, and McKenna envisioned cyberspace over 15 years ago, realtime virtual reality is just emerging as a viable platform for diverse rich-media production. This presentation explores the methods of creating user perceptions in X3D worlds and provides some examples of the principles in practice.
There are no prerequisites for this tutorial.



Authors:

Nicholas F. Polys has worked in the creation and management of digital assets for virtual environments for more than 6 years. From 1999-2002, Mr. Polys served on the Web3D Consortium Board of Directors and produced the Consortium's semi-annual Software Development Kit. As a key contributor to the X3D specification, Nicholas has conducted courses including: Introducing X3D (SIGGRAPH 2002 and local chapters: Boston, San Francisco), and Graphics Publishing with X3D (Web3D 2002). Mr. Polys has published on cutting-edge techniques for design and publication of real-time networked 3D in the ACM, IEEE, SPIE venues and a recent book chapter. His current research at Virginia Tech and the Virginia Bioinformatics Institute concerns Human-Computer Interaction and 3D user interfaces for Information-Rich Virtual Environments.

Luciano Pereira Soares is a Phd. candidate at the University of S縊 Paulo, Brazil. He received his degree in Computer Engineering in 1999 from the UFSCar. From 1998 to 2000 he worked at SGI Brazil. In 2001 he joined USP with a research focus on Virtual Reality and cluster computing and managing the VR Center, having been responsible for the integration and configuration of the graphics PC cluster and the developing the software that is currently powering the 5-sided CAVE installed at USP.