This is where the responses are added to a Concept. They are added here after all states, symbols and Components have been added.
For the Raycasting concept, it has a response to the state evented in the Component trigger:AnEvent with its own symbol, rechecking. So, this gets translated into the code of:
CHASM::WHEN_state_THEN_symbol(director,trigger->evented,DIRECTOR->rechecking,NULL);
Or in the Raycasting example, the Global Concept sets the button:Button.down to cause the symbol 'event' in the Raycasting concept's trigger:AnEvent. This gets translated into the code of:
CHASM::WHEN_state_THEN_symbol(director,button->down,DIRECTOR->selection->trigger->event,NULL);