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Chasm's Concept-Oriented Design
These slides discussing how a high level idea, switching a miniature representation of the virtual world on and off, can be broken down into very simple statements. Using these statements, we can create lower level constructs which drive the higher level functionality. The slides then discuss some of the advantages of this.
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A bit of animation
Using animation, I pulled together three different images to demonstrate my point.
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Breadth and Depth
Using animation again, I was able to show how concepts work to develop breadth and depth of an idea.
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Illustrating 3D User Strategies
Here I show how two different strategies were used by the participants to improve their pointing accuracy. In the first strategy, when the participants pointed near an object, the object changed color to green to help them in their pointing. For their task of pointing at the red target object, the participants were able to use the green feedback to point down the rows of objects and select the target object. In the second strategy, participants extended their arms out further so their hand jitter had less of an effect on their accuracy.
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Code Complexity Growth
This slide shows how code complexity grows with added functionality. This is only one in a series of slides I created to discuss this topic.
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Humor
This is a fun slide used at the end of my PhD proposal.
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Chasm Splash
This diagram has a lot going on and because of this, was only used for splash pages. It was broken down into simpler diagrams per topic as needed in my work.
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The Four Layers of Chasm
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Another Chasm Diagram
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3D Interface Specification
This is from a presentation I did about specification and standardization of 3D interfaces.
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A Random Slide
A random slide from another presentation. I thought it looked nicely laid out.
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