Andrey Esakia,PhD
Blacksburg, VA

Virginia Tech

PhD
Computer Science
2018

Virginia Tech

Master of Science
Computer Science
2014

AUBG/Virginia Tech

Undergraduate
Computer Science | Mathematics
2011

FitAware

FitAware is a triple component system allowing users compete and cooperate in the context of a group dynamics-based physical activity competition. The system is novel in its use of smartwatches for glanceable feedback that includes both group and individual information. FitAware's smartphone app offers more detailed feedback. The cloud competent serves as connectivity hub and a host for a web interface. You can learn more details about FitAware in the proceedings of CHI 2017 , GROUP 2018 and in Volume 142 (October 2020) of International Journal of Human-Computer Studies. It is also mentioned in a VT News article.

Pebble smartwatch

I explored smartwatches in an upper-level undergraduate mobile application development class during two academic terms. Lectures, in-class activities, homeworks, and projects were tailored toward providing rich design and implementation experiences for the students that engaged them in developing for the smartwatch and a paired mobile device. Among other results the teaching experience revealed four key challenges and opportunities associated with smartwatches.The details of this work can be read in the proceedings of SIGCSE 2015.

Android development model

As mobile software development becomes more mainstream, universities recognize a need to integrate mobile platform programming into the curriculum. This integration requires an understanding of mobile software development that defines it not just as a collection of topics but that acknowledges cross-topic areas that serve as the basis for specific interests. This work presents a platform-agnostic model for teaching mobile software development that identifies established foundational topics, offering an adaptable teaching model aimed at providing enhanced understating of the topics and their integration. The details of this work can be read in the proceedings of FIE 2016.

Multi acceleration curve trackpad

Large high-resolution displays (LHRD) combine high pixel density with ample physical dimensions. The combination of these factors creates a multiscale workspace where interactive targeting of on-screen objects requires both high speed for distant targets and high accuracy for small targets. As part of my Masters Thesis work I built and evaluated a system that augments standard touchpad accelerated pointer manipulation with multitouch capability, where the choice of acceleration curve dynamically changes depending on the number of fingers in contact with the touchpad. Specifically, with this system users can dynamically switch among three different acceleration curves by using one, two, or three fingers on the touchpad. The details about the system and evaluation can be found in a research article published in "Advaces in Human-Computer Interaction".

Courses taught

Cloud Software Development
Angular 9 | NodeJS | ExpressJS | MongoDB | TypeScript | ES6 JavaScript | HTML | CSS | UML
Mobile Software Development
Android Studio | JetPack Components | Kotlin | XML | SQL
Problem Solving in Computer Science
Python | Bash | SQLite | scikit-learn | NumPy | RegEx

Selected Publications

Esakia, A., McCrickard, S., Harden, S., Horning, M., & Ramalingam, N. (2020). Using smartwatches to facilitate a group dynamics-based statewide physical activity intervention. International Journal of Human-Computer Studies, 142, 102501. DOI: https://doi.org/10.1016/j.ijhcs.2020.102501
Chung, H., Esakia, A., & Ragan, E. (2020). The Impact of Utilizing a Large High-Resolution Display on the Analytical Process for Visual Histories. International Journal of Data Analytics (IJDA), 1(2), 67-88. DOI: 10.4018/IJDA.2020070106
Esakia, A. (2020, February). Transitioning to Teaching Android With Kotlin and Jetpack Components. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (pp. 1302-1302). DOI: https://doi.org/10.1145/3328778.3372603
Esakia, A. , & Kotut, L. (2020, October). Smartwatch-Centered Design and Development in Mobile Computing Classes. In 2020 Institute of Electrical and Electronics Engineers Frontiers in Education Conference (FIE) (pp. 1-7). IEEE. DOI: https://doi.org/10.1109/FIE44824.2020.9274280
Esakia, A., McCrickard, D. S., Harden, S., & Horning, M. (2018, May). FitAware: Mediating Group Fitness Strategies with Smartwatch Glanceable Feedback. In Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 98-107). DOI: https://doi.org/10.1145/3240925.3240926

Esakia, A., McCrickard. D.S.,Harden, S.M. and Horning, M 2018. FitAware: Promoting Group Fitness Awareness Through Glanceable Smartwatches. In Proceedings of the 2018 ACM Conference on Supporting Groupwork (GROUP '18). ACM, New York, NY, USA, 178-183. DOI: https://doi.org/10.1145/3148330.3148343

Esakia, A., Harden, S.M., McCrickard, D.S. and Horning, M., 2017, May. FitAware: Channeling Group Dynamics Strategies with Smartwatches in a Physical Activity Intervention. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2551-2559). ACM. DOI: https://doi.org/10.1145/3027063.3053249

Esakia, A. and McCrickard, D.S., 2016, October. An adaptable model for teaching mobile app development. In Frontiers in Education Conference (FIE), 2016 Institute of Electrical and Electronics Engineers (pp. 1-9). IEEE DOI: https://doi.org/10.1109/FIE.2016.7757478

Esakia, A., Niu, S. and McCrickard, D.S., 2015, February. Augmenting Undergraduate Computer Science Education With Programmable Smartwatches. In Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 66-71). ACM.DOI: https://doi.org/10.1145/2676723.2677285

Esakia, A., Endert, A. and North, C., 2014. Large display interaction via multiple acceleration curves and multifinger pointer control. Advances in Human-Computer Interaction, 2014, p.12. DOI: https://doi.org/10.1155/2014/691507