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The Concept of Gaps Between Displays (BIP)
The Tasks in CAVE
Experiment 1
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Through the usage
of a four-screen CAVE™ system and a tiled large display
system with bezels, we noticed that one immersion component, the gap
between displays, may affect user performance, but cannot be covered by
the We lose several aspects of information when GBD exists: |
The following figure shows the distractions on the CAVE's missing wall. |
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Exp. 1: Fill GBD with what stimuli? Using a four-screen CAVE™ as the experiment platform, we carefully designed three tasks that cause different levels of awareness of GBD. Using these tasks, we compared users’ performance and preference in three conditions. The low-stimulus GBD condition was created by hanging a black cloth across the missing back wall of a CAVE. The high-stimulus GBD condition was created by projected animations and real human motion outside the CAVE. The no-GBD condition was created by a normal usage of the front CAVE wall. The experiment results confirmed our hypotheses and showed that keeping some level of real world distraction may sometimes be better than no distraction at all. Conclusion: Our experiment showed that the level of distraction has a measurable effect on users’ performance for at least some tasks. The relationship between the level of distraction and users’ performance is more subtle than our initial hypothesis. Publications: Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, and Doug A. Bowman, “Evaluating the effects of real world distraction on user performance in virtual environments.” In Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Press, pages19-26, 2006. |
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| Exp. 2: How Severe is GBD? After the first experiment, we formalized the “real worlddistraction” problem into the GBD problem. We noticed that one essential question remained unclear: how severe is the GBD effect? To answer this question we need to compare the GBD condition with a baseline condition, where no GBD exists between the two side walls. We can create this condition by letting the user face the front wall, where the virtual world will be displayed; we call this the no-gap condition. This experiment also helps to test the validity of the two tasks. If the task is sensitive to different GBD conditions, there should be a significant difference in user performance between the black cloth and no-gap conditions. We used the gap estimation task and the destination prediction task because we saw performance differences in the previous experiment for these two tasks. Conclusion: We did not find that reducing the level of distraction with a Publications: |
The following two figurs explain the "Crayoland Visit" task.
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