3D User Interfaces: Theory and Practice
Chapter 4: 3D User Interface Input Hardware
 
This chapter continues our discussion of the hardware commonly used in 3D UIs. We examine a variety of input devices that are used in both immersive and desktop applications and their effect on 3D UIs. We also examine how to choose input devices for different 3D applications by looking at some important device attributes, taxonomies, and evidence from empirical studies.
 
4.1. Introduction
    4.1.1. Input Device Characteristics
    4.1.2. Chapter Roadmap
4.2. Desktop Input Devices
    4.2.1. Keyboards
    4.2.2. 2D Mice and Trackballs
    4.2.3. Pen-Based Tablets
    4.2.4. Joysticks
    4.2.5. Six-DOF Input Devices for the Desktop
4.3. Tracking Devices
    4.3.1. Motion Tracking
    4.3.2. Eye Tracking
    4.3.3. Data Gloves
4.4. 3D Mice
    4.4.1. Handheld 3D Mice
    4.4.2. User-Worn 3D Mice
4.5. Special Purpose Input Devices
4.6. Direct Human Input
    4.6.1. Speech Input
    4.6.2. Bioelectric Input
    4.6.3. Brain Input
4.7. Home-Brewed Input Devices
    4.7.1. Strategies for Building Input Devices
    4.7.2. Connecting the Home-Brewed Input Device to the Computer
4.8. Choosing Input Devices for 3D Interfaces
    4.8.1. Important Considerations
    4.8.2. Input Device Taxonomies
    4.8.3. Empirical Evaluations
 
 
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