From: owner-3dui@hitl.washington.edu on behalf of Ernst Kruijff [kruijff@fossi.uni-weimar.de] Sent: Tuesday, January 25, 2000 2:20 PM To: Robert W. Lindeman Cc: 3d-ui@hitl.washington.edu Subject: Re: system control - techniques and guidelines Hi Rob (et al), > Wie geht's? I'm looking forward to the tutorial at VR2K! Great, thanks for asking! And, I am also looking forward to VR2k - still, system control is bugging me a bit at the moment. > I have some comments about Question 1 (as I hunker down in the snows of > Washington, DC, unable to move from my home...slowly...going...crazy... > got...to...keep...control...) Minus 19 degrees Celcius here in the east =:-) > > ----------------Question 1 > > > > First of all, I would like to ask if someone knows about "unusual" system > > control techniques used in virtual environments. I have been > > looking around through publications and projects and have come to a > > preliminary (rough) categorization of system control techniques and would > > like to see if it really works... You can find the categorization at: > > http://www.uni-weimar.de/~kruijff/systemcontrol.gif > > Any comment is appreciated! Useful publications or project links which > > might be applicable (next to the "obvious" ones I have from Mine, Conner, > > and so on) are therefor also very welcome! > > I'm not sure if you already looked at it, but I developed some > taxonomy stuff for my thesis where I struggled with the same > questions (I think you have the video tape of some of it, right?) > Anyway, my dissertation (and other, shorter papers) can be found at: > > http://www.seas.gwu.edu/~gogo/gogopubs.html > > One of the difficulties I encountered was separating the action from > the interface device/method. For instance, Gestures are used to both > "grab-and-drop" objects directly, as well as to access menus using > a virtual laser-pointer. Of course I know your work, I read it - still, thanks for pointing to it again. The question of seperating actions from device characteristics is I think very important and also a topic which I will try to handle (for a small amount of actions of course) in my own dis. Still, this is very hard, as you will also know. I am also not sure which is the best approach to "solve" this problem, at the moment. > A second issue has to do with locomotion vs. manipulation. If we need > to both locomote in the environment, as well as manipulate objects, > how can we best design or combine techniques that will allow us to do > both effectively? > > I know locomotion techniques and manipulation techniques have > traditionally been addressed separately, but I have been thinking for > the past year or so about more holistic approaches. > (Dirk Gently any one? ;-) What do you did in your dis. is potentially very interesting I think. The three axes you use (direct versus indirect manipulation, discreet versus continuous actions, and dof's) are logical to me , still the application of such a categorization into the development process is hard, I think. (and, more axes might be needed). However, this does not make the categorization less applicable - what you said about the "locomotion and manipulation" might also be applied. To address techniques in synergy has been addressed by Doug, btw - he called it crosstasking (I think it at least is very similar). I will think about your categorization and see how it can work on mine of system control - let's see, it might bring new insides (yours is at least also focussed at system control.) ! To categorize system control is pretty hard ...... It is pretty much that which can not really be put into the other universal interaction tasks... How was it again? The old apple waistbin, not? :-) Thanks, -Ernst ernst kruijff (M.A.) teaching and research scientist ____________________________________________ .................bauhaus-universitaet weimar .....................faculty of architecture chair caad and architecture [prof.dr.donath] ............................d - 99421 weimar .............fon/fax: +49 (0)3643 584282 /02 .........email: kruijff@archit.uni-weimar.de ......url: http://www.uni-weimar.de/~kruijff ............................guest researcher .........Virtual Environments Group (IMK.VE) ............................GMD St. Augustin