From: owner-3dui@hitl.washington.edu on behalf of Yanqing Wang [yanqing@sfu.ca] Sent: Wednesday, January 26, 2000 2:25 AM To: 3d-ui@hitl.washington.edu Subject: Re: system control - techniques and guidelines Hi, I just join this list and have a few comments to add. >SPEED > >-Place system control at the right place I read a paper in The Proceedings of Medicine Meets Virtual Reality (MMVR)99, implementing a 2D window superimposed on a table surface in a 3D VR.The 2D window is hidden when a user perform 3D manipulation tasks. The 2D window is actuated when the user taps on the table so he can issue a command. They did not do a user test, but it's very interesting. Too bad I don't have the paper reference. >-Possibly constrain DOF's > / Old guideline, basically coming from guidelines applicable to > selection Yes, especially the haptic constraints can help a lot in speed. The paper I'll present at chi2000 will address this issue --"The role of contextual haptic and visual constraints on object manipulatin in virtual environments". >-Adapt size of system control elements to technical characteristics of > the environment Definately.For a 3D docking task, humans achieve better performance when the cursor and controller have the same size. That is, if your cursor has a size (shape) of your mouse, your interaction is much better! We reported this in our chi99 paper "relative size matters". > >-Make use of strengths of input and output devices for affordance > / match system control to characteristics of the devices you use - this > might be the most obvious in case of props. I am not sure which "characteristices" you refer to. Anyway, I feel that the physical or form factors of input device are very important, yet, under-studied. Have a good VR2K Yan