From: owner-3dui@hitl.washington.edu on behalf of shogunx [shogunx@operamail.com] Sent: Wednesday, February 14, 2001 3:08 AM To: Joseph LaViola Cc: 3d-ui@hitl.washington.edu Subject: Re: input and output hardware Hello, I haven't yet had the time or ready resources to fully develop this idea, but I'll throw it out anyway: Input devices--- Array of synchronized cameras/infrared sensors linked to camera locations in a 3d scene providing realtime user input in the form of a 3d mesh, which could then be procedurally textured from camera input bitmaps. Drop the polys a bit and its suitable for network transport. Output could be achieved via voxel technology. Result: Holographic teleconferencing... as a sample app. Enjoy, Scott On Tue, 13 Feb 2001, Joseph LaViola wrote: > Hi there. > > I am going to be giving a course with Doug Bowman, Ivan Poupyrev, and > Mark Mine at Siggraph 2001. I am going to be reviewing I/O hardware > for 3D user interfaces. I wanted to get a feel for what people on this list > are using in their work. Are any of you using any new or interesting > input or output devices? Do you know of anyone who has built any new > input and/or output devices? > > If so, send me a quick note with any information (papers, URLs, etc..). > > > Thanks, > > Joe > > -- Time and spacedripped dense together as crystalline visions coalesced into matter before me, folding lucid blue, shining, then inverted sleekly into a polymer hallucination of totality. Soft faces rose from the surface of pooled reality, it now only a minute portion if perception, a slim sliver of selective imagery, to speak great questions of their existence.