From mconway@microsoft.com Wed Feb 24 00:02:53 1999 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id AAA14019 for ; Wed, 24 Feb 1999 00:02:47 -0500 (EST) Received: from asbestos.hitl.washington.edu (hitl-new.hitl.washington.edu [128.95.73.60]) by burdell.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id AAA00564 for ; Wed, 24 Feb 1999 00:02:46 -0500 (EST) Received: from mail4.microsoft.com (mail4.microsoft.com [131.107.3.122]) by asbestos.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id FAA19332 for <3d-ui@hitl.washington.edu>; Wed, 24 Feb 1999 05:02:22 GMT Received: by mail4.microsoft.com with Internet Mail Service (5.5.2524.0) id ; Tue, 23 Feb 1999 21:01:53 -0800 Message-ID: <4FD6422BE942D111908D00805F3158DF0D953EEE@RED-MSG-52> From: Matt Conway To: "3D UI List (E-mail)" <3d-ui@hitl.washington.edu> Subject: hi all Date: Tue, 23 Feb 1999 21:01:50 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2524.0) Content-Type: text/plain; charset="ISO-8859-1" Status: RO Okay, this list has been pretty quiet....thought I'd reach out and ask the crowd a question. I'm doing a quick lit search and I want to make sure I'm being complete: Here's the context: three previous works The original "Point of Interest" navigation work : * Rapid controlled movement through a virtual 3D workspace D.Mackinlay, Stuart K.Card, and George G.Robertson; Conference proceedings on Computer graphics , 1990, Pages 171 - 176 * the pseudo-point-of-interest controls that you see in the Cosmo player, * the Cyclopean Scale work that Colin Ware showed at the 3D symposium a few years back Context sensitive flying interface Colin Ware, and Daniel Fleet; Proceedings of the 1997 symposium on Interactive 3D graphics , 1997, Page 127 are related to each other : they each scale the user's motion based on how far the user is from objects in the scene. Mackinlay et al scales user velocity, Ware scales the world, both have a similar effect: the system automatically slows the user down when the user gets close to an object. Can you think of any other systems that did something like this? Trying to be the good academic! thanks! -- Matt ___________________________________________________ Matt Conway User Interface Research Group Microsoft Research http://www.research.microsoft.com/~mconway/