From poup@mic.atr.co.jp Tue May 5 12:05:00 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id MAA15334 for ; Tue, 5 May 1998 12:04:57 -0400 (EDT) Received: from wheaten.hitl.washington.edu (0MjrJLV/wx95Tkzri86hXMPNvtvc65Y6@[128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id MAA18548 for ; Tue, 5 May 1998 12:04:55 -0400 (EDT) Received: from mailhost.mic.atr.co.jp (mic.atr.co.jp [133.186.20.201]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id JAA25557 for <3d-ui@hitl.washington.edu>; Tue, 5 May 1998 09:04:44 -0700 (PDT) Received: from pop.mic.atr.co.jp by mailhost.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W) id BAA06909; Wed, 6 May 1998 01:04:25 +0900 (JST) Received: from mic.atr.co.jp by pop.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W04/07/98) id BAA04099; Wed, 6 May 1998 01:04:25 +0900 (JST) Message-ID: <35501860.F7B45674@mic.atr.co.jp> Date: Wed, 06 May 1998 00:59:28 -0700 From: Ivan Poupyrev Organization: MIC Labs, ATR International X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: 3D UI list <3d-ui@hitl.washington.edu> Subject: [Fwd: 3D UI issues from Matt Conway] Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Status: RO > Matt Conway wrote: > > What I'm interetsed in at the moment is 3D navigation techniques. > (Sidebar about Object manipulation: I am interested in > object manipulation as well, but I was going to tackle navigation first > because I happen to think it is simpler to think about.) > > In particular, I'm wanting to generate a kind of taxonomy of > navigation techniques for 3D worlds. I've done the immersive thing > and I've done the desktop thing, and I have no real preference for > one over the other. To me they represent very different design > spaces, each with their own challenges, and I'd fully expect that > a technique that works well in one domain might not work well at all > in the other. Sometimes, though, a technique on the desktop can > inspire a design in head-tracked immersive designs (and vice versa). > This is essentially what happened with the genre of "image plane" > techniques like Head Crusher and the like. > > For now, though, I'm thinking about a descriptive framework for 3D > navigation techniques. My hope is to build a list of well-known > techniques and a way of describing them or characterizing them that > brings them all under one set of principles. Hopefully, we could look > at the framework and find new techniques that haven't been built. > My hopes aren't high, (I suspect that new , astounding, winning 3D > navigation techniques will not be a simple linear combination of > the stinky-bad techniques that we have today.) Still, it seems > like a useful intellectual exercise. > > Hope that helps.