From poup@mic.atr.co.jp Wed May 6 12:00:43 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id MAA13923 for ; Wed, 6 May 1998 12:00:39 -0400 (EDT) Received: from wheaten.hitl.washington.edu (pkXKhG1bWJQLd6+Cpst5dcqAMiQav6ES@[128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id MAA29389 for ; Wed, 6 May 1998 12:00:37 -0400 (EDT) Received: from mailhost.mic.atr.co.jp (mic.atr.co.jp [133.186.20.201]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id JAA23478 for <3d-ui@hitl.washington.edu>; Wed, 6 May 1998 09:00:16 -0700 (PDT) Received: from pop.mic.atr.co.jp by mailhost.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W) id AAA15470; Thu, 7 May 1998 00:59:40 +0900 (JST) Received: from mic.atr.co.jp by pop.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W04/07/98) id AAA11326; Thu, 7 May 1998 00:59:39 +0900 (JST) Message-ID: <355168C3.EE37FF08@mic.atr.co.jp> Date: Thu, 07 May 1998 00:54:43 -0700 From: Ivan Poupyrev Organization: MIC Labs, ATR International X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: 3D UI list <3d-ui@hitl.washington.edu> Subject: [Fwd: 3D UI issues from Mark Mine] Content-Type: multipart/mixed; boundary="------------F35C73CE661F848F3F4FA445" Status: RO This is a multi-part message in MIME format. --------------F35C73CE661F848F3F4FA445 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > 2) send me a list of what you think are the most important fundamental > issues related to 3D/immersive manipulation that need to be discussed > and written about 1) Extensibility 2) Extensibility 3) Extensibility 4) Integration of extensible interaction paradigms Basically, there are a lot of cool interaction ideas that work well in limited domains, but no one has managed to pull together these techniques into a decent working system yet. How can we do real-world work in a virtual world? How can we work for extended periods of time? Other questions: 1) The classic HMD vs. CAVEs question. I have to admit that I am leaning towards the CAVE side right now (or projection/large screen interaction at least). 2) How much of the "Magic" of VR depends upon - immersion - head tracking - stereo - real-time 3D graphics --------------F35C73CE661F848F3F4FA445 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Received: from mailhost.mic.atr.co.jp by pop.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W04/07/98) id UAA20476; Sat, 25 Apr 1998 20:56:34 +0900 (JST) Received: from pisces.isl.hiroshima-u.ac.jp by mailhost.mic.atr.co.jp (8.8.8+2.7Wbeta7/3.6W) id UAA21473; Sat, 25 Apr 1998 20:56:33 +0900 (JST) Received: from wheaten.hitl.washington.edu (root@hitl-new.hitl.washington.edu [128.95.73.60]) by pisces.isl.hiroshima-u.ac.jp (8.8.5+2.7Wbeta5/3.4W) with ESMTP id UAA23297 for ; Sat, 25 Apr 1998 20:56:00 +0900 (JST) Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id EAA09478 for ; Sat, 25 Apr 1998 04:56:28 -0700 (PDT) Received: from lennon.cc.gatech.edu (bowman@lennon.cc.gatech.edu [130.207.9.20]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id HAA28381 for ; Sat, 25 Apr 1998 07:56:26 -0400 (EDT) Received: (from bowman@localhost) by lennon.cc.gatech.edu (8.8.4/8.6.9) id HAA18069 for poup@hitl.washington.edu; Sat, 25 Apr 1998 07:56:25 -0400 (EDT) From: bowman@cc.gatech.edu (Doug Bowman) Message-Id: <199804251156.HAA18069@lennon.cc.gatech.edu> Subject: Re: Discussion of 3D/Immersive Manipulation (fwd) To: poup@hitl.washington.edu (Ivan Poupyrev) Date: Sat, 25 Apr 1998 07:56:25 -0400 (EDT) X-Mailer: ELM [version 2.4 PL23] Content-Type: text A while back, Mark Mine wrote: >From mine@spook.rd.wdi.disney.com Fri Apr 24 21:25:56 1998 Date: Fri, 24 Apr 1998 18:23:32 -0700 Message-Id: <199804250123.SAA00552@spook.rd.wdi.disney.com> From: Mark Mine Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: bowman@cc.gatech.edu (Doug Bowman) Subject: Re: Discussion of 3D/Immersive Manipulation In-Reply-To: <199804231425.KAA15845@lennon.cc.gatech.edu> References: <199804231425.KAA15845@lennon.cc.gatech.edu> X-Mailer: VM 6.33 under Emacs 19.34.2 Reply-To: mine@wdi.disney.com Doug Bowman writes: > Mark, Jeff, and Andrew, > > I'm writing to tell you about a new project that I am starting > along with Ivan Poupyrev from the HIT Lab. We have been having > some very interesting email discussions of issues related to 3D > and immersive manipulation (and interaction in general) over the > past several months. We would like to include you (and others) > in this discussion, and hopefully make it into something useful. > > Our idea is to start by creating a mailing list and Web site > devoted to these topics. From this, we eventually hope to produce > a survey paper and/or a tutorial on these issues. > > Ivan is taking care of the technical details of setting up the > Web site and mailing list this weekend. What I wanted to ask > you guys to do was the following: > > 1) tell me whether you would be interested in participating (and > what level of participation you'd be able to maintain) Did I respond to this? I don't think so. Yes, I'm interested in participating, but as you can tell from this response, my participation may be spotty at best. But I definitely would like to hear what you guys are up to, and will contribute as often as I can. Now how does this differentiate itself from Ernst Kruijff's CVDE discussion? > 2) send me a list of what you think are the most important fundamental > issues related to 3D/immersive manipulation that need to be discussed > and written about 1) Extensibility 2) Extensibility 3) Extensibility 4) Integration of extensible interaction paradigms Basically, there are a lot of cool interaction ideas that work well in limited domains, but no one has managed to pull together these techniques into a decent working system yet. How can we do real-world work in a virtual world? How can we work for extended periods of time? Other questions: 1) The classic HMD vs. CAVEs question. I have to admit that I am leaning towards the CAVE side right now (or projection/large screen interaction at least). 2) How much of the "Magic" of VR depends upon - immersion - head tracking - stereo - real-time 3D graphics I'll think about more questions. Gotta run to the "Wrap" Party for our DisneyQuest shows! Mark ------------------------------------------------------------------------------- Mark R. Mine mine@wdi.disney.com Walt Disney Imagineering - VR Studio (818)544-2921 Disclaimer: All views expressed here are my own and in no way represent the Walt Disney Company ------------------------------------------------------------------------------- -- Doug Bowman, Ph.D. Student College of Computing, GVU Center, Georgia Tech Room 388 CRB, (404) 894-5104 bowman@cc.gatech.edu http://www.cc.gatech.edu/gvu/people/Phd/Doug.Bowman/ --------------F35C73CE661F848F3F4FA445--