From mconway@microsoft.com Fri May 8 17:00:00 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id QAA21102 for ; Fri, 8 May 1998 16:59:58 -0400 (EDT) Received: from wheaten.hitl.washington.edu (gdFguDImup63gEI4Tq2CFY/mDrX7KZxB@[128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id QAA22047 for ; Fri, 8 May 1998 16:59:57 -0400 (EDT) Received: from mail5.microsoft.com (mail5.microsoft.com [131.107.3.31]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id NAA27696 for <3d-ui@hitl.washington.edu>; Fri, 8 May 1998 13:59:46 -0700 (PDT) Received: by INET-05-IMC with Internet Mail Service (5.5.1960.3) id ; Fri, 8 May 1998 13:59:48 -0700 Message-ID: <4FD6422BE942D111908D00805F3158DF05B266A9@red-msg-52.dns.microsoft.com> From: Matt Conway To: "'Jeff Pierce'" , 3D UI list <3d-ui@hitl.washington.edu> Subject: RE: What is 3D good for? Date: Fri, 8 May 1998 13:59:38 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain; charset="iso-8859-1" Status: RO > I'll buy that we probably won't see 6 DOF input devices on > the desktop any > time soon, but it'd be nice to at least get a 2nd input device for our > other hand. If Microsoft would just build an OS that > supports it - how > much would a 2nd input device be, $40? some of the 6 DOF input device prototypes are cheaper than you might expect. Retail cost of a second device will be about what mice are: $0- $50. The OS really needs to do better with multiple input devices (word around here is 'stay tuned...') At least USB is a start. > What application domain will > >demonstrate the compelling need for a Cave or Cove or HMD? > > Location based entertainment. The prosecution rests. LBE isn't going to get 3D devices into people's homes. The whole point of LBE is to make a place that has special stuff that you can't get anywhere else. > > Arcade (sorry Mark, but who're we really kidding? ;) -> Game > PC -> off the > shelf PC > I don't understand what you mean here.... > I'll start. > > - Letting clients walk through prospective homes (tool for > architects, real > estate agents) > - requires HMD (or CAVE?) Right. Everyone's first choice. Problem is that architects are (1) poor (2) slow to reaact to new technology (painting with a broad brush, but I'm pretty familiar with this community and I was amazed to see how conservative they can be sometimes.) The question is: can a client get an OKAY idea of what a house is like (or BELIEVES he or she is getting a good idea) without an HMD? We eggheads might be able to pull all the psych reports out from Denny Proffit and others who would claim that montiors and HMDs aren't the same when it comes to this task domain, but customers are likely to be wowed by desktop 3D. > > - Entertainment - letting the guest step into an experience > and be a part > of the story > - requires HMD or CAVE (no, desktop monitors > are not immersive) > - includes virtual tours > another gimme. Until the wow factor wears off? Probably will always be cheaper than "practical effects" but an HMD version of "Backdraft" isn't going to bring em in. > - Design of special effects for movies > - desktop, HMD, CAVE Are there any cases of HMDs and CAVES being used for SPFX? > > - Stage / Set / Lighting prototyping (for lighting managers, > directors, etc) > - HMD (or CAVE?) careful....would prototyping be done well in an HMD, or evaluation? I can certainly see a desktop unit being used for general layout and a cave/HMD being used for seeing what it looked like from an immersive point of view. > > - Fast prototyping of vehicles (ex. cars) > - requires HMD + physical props > - ex. quickly experiment with different > dashboard layouts lots of haptic needed here.