From jpierce@cs.cmu.edu Mon May 11 21:31:19 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id VAA01599 for ; Mon, 11 May 1998 21:31:17 -0400 (EDT) Received: from wheaten.hitl.washington.edu (qBgXWDExXVSHLefHSLRSpa3HnBRpoA8H@[128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id VAA07945 for ; Mon, 11 May 1998 21:31:16 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id SAA30475 for <3d-ui@hitl.washington.edu>; Mon, 11 May 1998 18:31:10 -0700 (PDT) Message-Id: <199805120131.SAA30475@wheaten.hitl.washington.edu> Received: from ASYNC14-CS3.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa21244; 11 May 98 21:31 EDT X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Mon, 11 May 1998 21:28:57 -0400 To: 3D UI list <3d-ui@hitl.washington.edu> From: Jeff Pierce Subject: What is a 3D interface? In-Reply-To: <4FD6422BE942D111908D00805F3158DF05B266B2@red-msg-52.dns.mi crosoft.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Status: RO At 07:41 AM 5/11/98 -0700, Matt Conway wrote: >Here's my vote: When I think of 3D UI, I think of *any* interaction >technique >(keyboard, mouse, voice, trackers, glove, datanose, etc.) >that allows me to navigate or interact with a 3D virtual world. This gets my vote as well. >> on the desks all over the world. What should we do to make 3D user >> interfaces convenient enough so that people use them on simple PCs >> without adding specialized input devices? Is it possible at all? That >> would be an interesting search. > > >I believe it is possible -- and you give the existence proof yourself: Doom. >Quake. >I'm dead serious. Although something to note about the Doom/Quake interface is that it's quite customizable, and after talking to a few Doom/Quake players I've come to the conclusion that very few people use exactly the same interface to interact in these worlds. On the other hand, you probably don't want something as insanely customizable as X where they basically abdicated their role as designers. So maybe what we need to do is provide an easy way to choose among sane combinations of interaction techniques. Jeff