From gkim@postech.ac.kr Wed May 19 20:45:08 1999 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id UAA15326 for ; Wed, 19 May 1999 20:45:01 -0400 (EDT) Received: from asbestos.hitl.washington.edu (hitl-new.hitl.washington.edu [128.95.73.60]) by burdell.cc.gatech.edu (8.9.1/8.9.1) with ESMTP id UAA03409; Wed, 19 May 1999 20:44:54 -0400 (EDT) Received: from mx1.postech.ac.kr (mx1.postech.ac.kr [141.223.1.1]) by asbestos.hitl.washington.edu (8.9.3/8.9.3) with ESMTP id RAA12950 for <3d-ui@hitl.washington.edu>; Wed, 19 May 1999 17:44:20 -0700 (PDT) Received: from postech.ac.kr (cvpc10.postech.ac.kr [141.223.94.160]) by mx1.postech.ac.kr (8.9.1a-H1/8.9.1-H1) with ESMTP id JAA04989; Thu, 20 May 1999 09:43:58 +0900 (KST) Message-ID: <374358AC.EB9E07C1@postech.ac.kr> Date: Thu, 20 May 1999 09:34:52 +0900 From: "G. Jounghyun Kim" X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en,ko MIME-Version: 1.0 To: Matt Conway CC: 3d-ui@hitl.washington.edu Subject: Re: Virtual vs. real manipulation References: <4FD6422BE942D111908D00805F3158DF0D9542A9@RED-MSG-52> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit Status: RO Hmm ... I tend to agree with both ... If you think about the recent quantitative analysis or experimental type of 3D interaction studies, task-wise, they have been largely confined to navigation, selection and manipulation. The techniques used in these evaluation studies may be something that actually occurs in real world (like direct grab) or may not be (like world in minature). So for these basic tasks, we might be able to say few words about their effectiveness, regardless of whether the techniques used are imaginary or not. On the other hand, there are large body of tasks, whose interaction techniques are yet to be explored and evaluated. It is not even clear that, even for VE's that only require the above basic interactions (navigation, selection, and manipulation), how the context of a particular VE will affect the effectiveness and performance (that is, are results from above studies apply to specific (non generic) VR applications). Another point is, for magical VR systems, perhaps it is not relevant to ask whether standard interaction techniques borrowed from, or modeled after the real life ones work in them. Take a Playstation game-pad for instance. If you like the game, you will learn to live with it ... So my 2 cents toward Doug's question: "no, not yet" (actually we do not even know !). Gerry Kim, POSTECH. www.postech.ac.kr/~gkim