From jpierce@cs.cmu.edu Thu May 21 22:25:14 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA02213 for ; Thu, 21 May 1998 22:25:12 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA11374 for ; Thu, 21 May 1998 22:25:11 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id TAA06950 for <3d-ui@hitl.washington.edu>; Thu, 21 May 1998 19:24:56 -0700 (PDT) Message-Id: <199805220224.TAA06950@wheaten.hitl.washington.edu> Received: from ASYNC3-CS2.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa09673; 21 May 98 22:24 EDT X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Thu, 21 May 1998 22:16:20 -0400 To: "3D UI List (E-mail)" <3d-ui@hitl.washington.edu> From: Jeff Pierce Subject: RE: "flying" in VEs In-Reply-To: <4FD6422BE942D111908D00805F3158DF05B26703@red-msg-52.dns.mi crosoft.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Status: RO At 09:54 AM 5/20/98 -0700, Matt Conway wrote: >I can attest to the fact that the >overwhelming sensation from first-person controlled flight is NOT visual. >It's an inner ear thing. Hook a "vestibular display" up to your "bird >simulator", or perhaps a fancy motion platform and then you're talking. Stay tuned on this. There's apparently a company in Pittsburgh doing work on devices that, by running a small current through your ear, can actually make it feel like your body/head is tilting. Think of building a motion base attraction without the motion base. One of the people in our research group is looking into it - he apparently ran into them at the Computer Game Developers Conference. (Matt, FYI Kevin is the one looking into this - I personally would have laughed it off, but Kevin talked to the guy and was impressed enough to follow up on it.) >The virtual hangglider that was done several years ago comes to mind as >previous work too. That was a very cool system and very easy to use. Don't forget the virtual parachute which was somewhere on the exhibit floor at SIGGRAPH last year. Another point about a "real" flying interface - flapping and keeping your arms extended gets tiresome fairly quickly, so I wouldn't plan a long experience around this interaction technique. Jeff