From jpierce@cs.cmu.edu Thu May 21 22:55:13 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA03742 for ; Thu, 21 May 1998 22:55:12 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id WAA14595 for ; Thu, 21 May 1998 22:55:10 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id TAA09967 for <3d-ui@hitl.washington.edu>; Thu, 21 May 1998 19:55:05 -0700 (PDT) Received: from ASYNC7-CS1.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa09887; 21 May 98 22:54 EDT Message-Id: X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Thu, 21 May 1998 22:36:15 -0400 To: 3D UI list <3d-ui@hitl.washington.edu> From: Jeff Pierce Subject: Re: Fwd: Ben Shneiderman article In-Reply-To: <35610F3E.13390A58@mic.atr.co.jp> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Status: RO Ok, I'll confess that I haven't actually read the article yet. But I couldn't let this go by. =) At 09:49 PM 5/18/98 -0700, Ivan Poupyrev wrote: >And here comes >an interesting bit: since real world is the only world we know, how >can we build virtual environments and 3D interfaces that are _not_ >based on reality? But the real world _isn't_ the only world we know. We create fictitious worlds all the time, we just call them stories. Consider the work I've been doing with Imagineering on DisneyQuest: the virtual experiences they're creating are (mostly) based on stories from Disney movies. After all, when was the last time you rode a magic carpet in the real world? Jeff