From jpierce@cs.cmu.edu Fri May 22 15:00:56 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA03970 for ; Fri, 22 May 1998 15:00:55 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA00170 for ; Fri, 22 May 1998 15:00:53 -0400 (EDT) Received: from ux2.sp.cs.cmu.edu (UX2.SP.CS.CMU.EDU [128.2.198.102]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with SMTP id MAA10305 for <3d-ui@hitl.washington.edu>; Fri, 22 May 1998 12:00:47 -0700 (PDT) Message-Id: <199805221900.MAA10305@wheaten.hitl.washington.edu> Received: from ASYNC8-CS1.NET.CS.CMU.EDU by ux2.sp.cs.cmu.edu id aa19102; 22 May 98 15:00 EDT X-Sender: jpierce@ux2.sp.cs.cmu.edu X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Date: Fri, 22 May 1998 14:57:58 -0400 To: 3d-ui@hitl.washington.edu From: Jeff Pierce Subject: Re: Osmose In-Reply-To: <1.5.4.16.19970422171718.0e77b1d2@pop.cc.ruu.nl> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Status: RO Osmose also experimented with unusual scene transitions. Rather than jump cuts or keeping the user in one environment, they experimented with fading= between worlds where the worlds would sometimes overlap and intersect with each= other. Jeff At 05:21 PM 5/22/98 +0200, Ernst Kruijff wrote:=20 > > At 22:20 21-05-98 -0400, you wrote: > >At 08:27 PM 5/21/98 -0700, Ivan Poupyrev wrote: > >>I have not seen similar things implemented. One of the interesting > >>approaches to flying on VR was done in the Osmose environment. In=20 > >>Osmose flying was modeled after scuba diving. I do not remember > >>details but as far as I remember from the talk of the folks who built > >>it breathing is important in scuba diving: you can control your > >>movements using it. So, they did similar thing: user puts a > >>belt on the chest that can measure it's expansion and contraction > >>and thus indirectly measure how deep the user is breathing. This > >>is used to fly up and down in virtual space: if you breath a little > >>bit deeper you fly up, to fly forward you tilt your body forward > >>or something like this ... There was a short description published > >>in IEEE CG&A N 6, 1996. The video they showed was rather interesting. > > > >There was also an article on Osmose in Wired a year or two ago.=A0 I= forget > >the name of the person involved, but last I heard they were at Softimage. > > > The name of the guy at SoftImage is Char Davies - he used to be director= of > visual research.=20 > > The programmer's name was John Harrison, but he doesn't ring a bell by me.= =20 > > Furthermore, if I am not mistaken, one of the SIGGRAPH conferences issued > OSMOSE: > and NO, don't bully me around if it isn't there... :-) > > One more thing - OSMOSE also enabled movement by leaning forward and > backward to propel > back and forth. > > =A0 -Ernst > > .................. Ernst Kruijff > ................. Westersingel 9 > .............. 4101 ZG Culemborg > ................ The Netherlands > > ................ (0)345 - 519397 > .. e.p.c.kruijff@stud.let.ruu.nl > .... ernst@kwetal.ms.mff.cuni.cz > .. kwetal.ms.mff.cuni.cz/~ernst/