From mconway@microsoft.com Fri May 22 15:27:07 1998 Received: from burdell.cc.gatech.edu (root@burdell.cc.gatech.edu [130.207.3.207]) by lennon.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA05695 for ; Fri, 22 May 1998 15:27:05 -0400 (EDT) Received: from wheaten.hitl.washington.edu ([128.95.73.60]) by burdell.cc.gatech.edu (8.8.4/8.6.9) with ESMTP id PAA03660 for ; Fri, 22 May 1998 15:27:03 -0400 (EDT) Received: from mail1-b.microsoft.com (mail1-b.microsoft.com [131.107.3.125]) by wheaten.hitl.washington.edu (8.8.8/8.6.12) with ESMTP id MAA31502 for <3d-ui@hitl.washington.edu>; Fri, 22 May 1998 12:26:52 -0700 (PDT) Received: by INET-IMC-01 with Internet Mail Service (5.5.2217.0) id ; Fri, 22 May 1998 12:27:04 -0700 Message-ID: <4FD6422BE942D111908D00805F3158DF05B2672E@red-msg-52.dns.microsoft.com> From: Matt Conway To: "'cdshaw@cs.uregina.ca'" Cc: jpierce@cs.cmu.edu, 3d-ui@hitl.washington.edu Subject: RE: Osmose Date: Fri, 22 May 1998 12:26:56 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2217.0) Content-Type: text/plain; charset="ISO-8859-1" Status: RO Chris, With all due respect, I'd have to disagree. It's the visual/interactive language that we're lacking in VR. no doubt there are implementation challenges, but those go away with time (fast loading, not overflowing texture mem, etc). The mechanisms you outline below (also used by the Disney folks) are clever ways around the limited capabilities that we face today, but don't seem to me to be fundamental, long-lasting advances. Matt