From: owner-3dui@hitl.washington.edu on behalf of Hannes Kaufmann [a9225889@unet.univie.ac.at] Sent: Friday, September 22, 2000 8:26 AM To: Matthew Pilgrim Cc: '3d-ui@hitl.washington.edu' Subject: Re: ARToolKit - Input/output questions > Matthew Pilgrim wrote: > > Dear all, > > I have been using the ARToolkit for windows with a USB camera and a > standard graphics card/monitor for sometime now but would like to move > on to use a HMD to develop AR applications similar to that shown by > Mark Billinghurst and co. at SIGGRAPH2000. We have converted a lot of > the toolkit to run in a MFC window under Windows 95/NT/2000 (I maybe > able to supply this to interested parties!) and would like some advise > on the following: > > 1) Most of the applications I have seen have been running on an SG > where a small view of the AR scene is shown in a window on the monitor > and a full screen version piped to the Glasstron HMD. Is this a > function of the graphics card/driver or is it done via software? We > have a Hercules graphics card with s-video out but are only capable of > viewing the image either via the HMD or the monitor but not both > together. Hi, some comments in addition to those by Wolfgang Stuerzlinger. Some inexpensive PC graphics cards allow simultanous use of 2 displays e.g. monitor + svga out ATI Rage LT Pro in my Laptop does this for instance. > 2) ARToolkit documentation suggests that you can use (in theory) any > camera supported by Video for Windows. So if I buy a video capture > card that has an s-video in port and a tiny TV camera and connect them > together I will then be dependent on their being a correct driver > available, is this correct? Has anyone done this? > 3) As mentioned earlier I have a USB camera (Logitech) working but > this is limited to 320*240 resolution and looks terrible when scaled > to 800*600 for s-video. Has anyone found a USB camera that gives > suitable resolution and refresh rates which is small enough to be head > mounted? I didn't work with the ARToolkit yet but for our mobile AR system ("Studierstube" system) we'll do some experiments with the Firewire port. We want to use a normal DV camcorder (with a much higher resolution than 320x240) attached via Firewire cable. Firewire offers more than enough bandwidth and the camera is supposed to output 50-60 images at the desired resolution. If somebody has experience with using Firewire, I'd be very very interested to hear about it. Good luck, Hannes Kaufmann -- Hannes Kaufmann - mailto:hannes@geometrek.com Vienna University of Technology Geometrek Web3D Solutions, CCO - http://geometrek.com