From: owner-3dui@hitl.washington.edu on behalf of Doug Bowman [bowman@vt.edu] Sent: Monday, December 11, 2000 9:42 AM To: 3dui List Subject: CFP: VR 2001 Workshop on VR/AR interfaces This is a call for participation for a workshop to be held at IEEE VR 2001 in March. The topic is "The future of VR/AR interfaces". If you would like to participate, see below. Note the submission deadline of January 31. --Doug --------------------------------------------------------------------------- IEEE VR2001 conference, March 13 - 17, 2001, Yokohama, Japan Call for Papers Workshop 2: The Future of VR and AR Interfaces: Multi-modal, Humanoid, Adaptive and Intelligent Virtual worlds have become more and more visually elaborated and emotive. They aim at an environment nearly indistinguishable from the real world. However, in spite of all technological and artistic advances, simulated worlds are still far from perfect in their realism. It is at the interface between the human and the computer environment, where this lack of realism becomes most apparent. Transfering natural interaction and communication principles from the real world to cyberspace in a seamless fashion is a very challenging task. Can we improve interface technology to the point where people will communicate with a synthetic environment in a natural way, in a style similar to their day-to-day interaction with the real world? Or should we turn away from or go beyond realism to reach the full potential of virtual worlds? With the goal of deep immersion and perfect integration of real and virtual environments in mind, we are reviewing interface technologies that may be particularly apt to overcome some of the limitations we are still facing today: Multi-modality addresses all human senses and enables a wide variety of human articulation to be part of the interface. Additionally, future interfaces will likely display adaptive and intelligent behavior. Humanoid persona can add an interpersonal touch to the immersive experience. This workshop aims to bring together researchers from the area of AR/VR technology, human computer interaction, AI, as well as psychologists, SF authors, and other people with a vision of what the interface between humans and computer generated environments should look, sound, feel, and be like. The goal of this workshop is to showcase, develop, and discuss concepts for better AR/VR interfaces and to evolve ideas towards the realization of interfaces enabling deep-immersive, elaborated virtual environments. Topics Topics addressed in this workshop include, but are not restricted to: Intuitive Interaction: - natural human interaction vs. new paradigms - multimodal interfaces - 3D interaction techniques - technological barriers of intuitive AR/VR interfaces - heterogeneous and hybrid user interfaces - deep immersion and how to achieve it Innovative AR/VR Interfaces: - from retinal displays to implants: sensory technology - adaptive and intelligent interfaces - collaborative AR/VR, teleimmersion, - mobile and wearable computing interfaces - AR and ubiquitous computing - AR/VR applications of the future Synthetic characters: - human modeling and simulation - conversational agents - storytelling - interface issues - social implications Participation & Paper Submission Workshop attendance will be limited. Attendees to the workshop will each submit a short paper, one to two pages in length. The paper can either be a summary or extended abstract of the attendee's own work, addressing one of the workshop's topics, or their vision on one of the workshop themes. The top of the first page should include title, authors' names, affiliations, address, and email address. Submissions will be reviewed by the members of the organizing committee. Please mail your paper (MS-WORD, PDF, Postscript) to vr_workshop@gmd.de Critical Dates Papers due: January 31th 2001 Notification of acceptance: February 9th 2001 Workshop Organization & Publication We will start the workhop with a key note followed by a panel discussion of the workshop organizers to foster a lively discussion on the different topics. Attendees will be split into 3 to 5 working groups based on their submision to the workshop. Each working group will be moderated by one or two workshop organizers. Workshop attendees will give a short introduction of their work and expertise within their working group (5 minutes each). Each working group will create a report on the results of their discussion. These reports (15 minutes each) will be presented to all workshop members. The workshop organizers will create a workhop summary (2 pages) from these reports for publication (CG&A). Workshop proceedings containing the submissions of the attendees and the workshop summary will be published after the workshop by GMD. Time Schedule March 14, 9:00 am - 17:00 pm 9:00 Opening 9:15 - 10:00 Key Note 10:00 - 11:00 Panel (Workshop Organizers) 11:00 - 11:15 Coffee Break 11:15 - 13:00 Working Groups (Introduction and Discussion) 13:00 - 14:00 Lunch Break 14:00 - 16:00 Working Groups (Discussion and Report Preparation) 16:00 - 16:15 Coffee Break 16:15 - 17:00 Working Group Reports (depends on number of working groups) Organizing Committee The organizing committee of the workshop consists of experts in different disciplines. VR and AR Technology will be an emphasis as well as synthetic characters, digital storytelling and social aspects of human-computer interaction. Members of the organizing committee are: Virtual Reality and 3D User Interfaces - Doug Bowman (Virginia Tech, USA) Collaborative virtual and augmented environments - Wolfgang Broll (GMD, Germany) Mobile Augmented Reality - Tobias Höllerer (Columbia University, USA) Synthetic characters - Leonie Schäfer (GMD, Germany) Contact Leonie Schäfer Institute for Applied Information Technology German National Research Center for Information Technology Schloss Birlinghoven D-53754 Sankt Augustin Germany Phone: +49-2241-14 2699 Fax: +49-2241-14 2084 Email: leonie.schaefer@gmd.de -- Doug A. Bowman, Ph.D. (540) 231-7537 Assistant Professor bowman@vt.edu Computer Science www.cs.vt.edu/~bowman/ Virginia Tech