From: Ivan Poupyrev <poup@csl.sony.co.jp>
Date: August 6, 2003 8:35:17 PM EDT
To: 'Marc Bernatchez' <marc.bernatchez@polymtl.ca>, '3DUI' <3d-ui@hitl.washington.edu>
Subject: RE: Is there any standard in VR?

There was a paper published in 1993 at the IEEE VRAIS conference (now it is
called IEEE VR) that introduced issue of VR standards and why they might be
useful.

Shepherd, B. (1993). Rationale and strategy for VR standards. Proceedings of
VRAIS'93, Seattle, WA., IEEE. Pp 41-46

Personally, I think standards are important only when there is a large and
vibrant market with many companies that need standards to ensure
interoperability and compatibility of their products and components. I am
not sure if VR is close to this stage yet.

Ivan

-----Original Message-----
From: owner-3dui@hitl.washington.edu
[mailto:owner-3dui@hitl.washington.edu] On Behalf Of Marc Bernatchez
Sent
: Thursday, August 07, 2003 12:26 AM
To: 3DUI
Subject: Is there any standard in VR?


Hi all, I'm currently looking for the existence of standards
in the VE/VR
field. Is there such a thing as a VR standard?

I interested in hardware standards as well as software ones.
Specifically,
on the software side, is there any standard yet? Agreed, we
have OpenGL, but
this standard is not directly related to VR. I'm talking
about higher-level
standards for user interface and user interaction (IT's). Things like
standard 3D UI toolkits libraries for VR.

Any info / remark / thoughts will be greatly appreciated.

Regards

Marc Bernatchez
Ph.D. candidate
Ecole Polytechnique de Montreal
CANADA
marc.bernatchez@polymtl.ca