From: Pedro Teixeira <pedr0_teixeira@ig.com.br>
 Date: December 1, 2003 12:23:15 PM EST
 To: 3dui@hitl.washington.edu
 Subject: On guidelines


 Hi all,

 As part of an academic project, I'm currently writing a 3Dui for the
 creation of scenes that can, hopefully, be saved using the x3d format
 (in Java that is, using the Xith3D for the curious (www.xith.org) --
 since Java3D seems dead).

 While reading the 3D literature out there, I always find comments that
 one of the main drawbacks of implementing a 3Dui is that there is no
 standard guideline, or set of widgets, etc.. that are available for
 the programmer. But some of the papers I read are at least 10 years
 old, so I wonder about the current state of designing a 3Dui, are
 there specific guidelines? If so, can some one point me to book or a
 link?


 best regards,

 
Pedro Teixeira
 Warwick University
, UK



 ps: how are excited are people about the new Sharp 3-D Debuts display
 laptop? haven't had the chance to see it yet, does it provide a
 legitimate 3d interaction? which 3d input devices will be used with
 it?