From:
Pedro Teixeira <pedr0_teixeira@ig.com.br>
Date: December 1, 2003 12:23:15 PM EST
To: 3dui@hitl.washington.edu
Subject: On guidelines
Hi all,
As part of an academic project, I'm
currently writing a 3Dui for the
creation of scenes that can, hopefully,
be saved using the x3d format
(in Java that is, using the Xith3D for
the curious (www.xith.org) --
since Java3D seems dead).
While reading the 3D literature out
there, I always find comments that
one of the main drawbacks of
implementing a 3Dui is that there is no
standard guideline, or set of widgets,
etc.. that are available for
the programmer. But some of the papers I
read are at least 10 years
old, so I wonder about the current state
of designing a 3Dui, are
there specific guidelines? If so, can
some one point me to book or a
link?
best regards,
Warwick University
ps: how are
excited are people about the new Sharp 3-D Debuts display
laptop? haven't
had the chance to see it yet, does it provide a
legitimate 3d interaction? which 3d input devices will be used with
it?