From:
Doug Bowman <bowman@vt.edu>
Date:
To: Pedro Teixeira
<pedr0_teixeira@ig.com.br>
Cc: 3dui@hitl.washington.edu
Subject: Re: On guidelines
Pedro,
There are some guidelines that have been
put forward, e.g.
Gabbard, J.
(1997). Taxonomy of Usability Characteristics in Virtual
Environments. Unpublished
Masters Thesis, Virginia Polytechnic
Institute and
Kaur, K.
(1999). Designing Virtual Environments for Usability.
Doctoral thesis,
Bowman, D. (2002).
Principles for the Design of Performance-Oriented
Interaction Techniques. In K. Stanney (Ed.), Handbook of Virtual
Environments (pp. 277-300):
...but I think the general statement is
still true - there is no
standardized set of guidelines. The
situation with software tools is
also still bad - there are few software
packages, if any, that help
programmers easily implement 3D
UIs.
--Doug
On
>
>>
> Hi all,
>>
> As part of an academic project, I'm currently writing a 3Dui for the
> creation of scenes that can, hopefully, be saved using the x3d format
> (in Java that is, using the Xith3D for the curious (www.xith.org) --
> since Java3D seems dead).
>>
> While reading the 3D literature out there, I always find comments
> that one of the main drawbacks of implementing a 3Dui is that there
> is no standard guideline, or set of widgets, etc..
that are available
> for the programmer. But some of the papers I read are at least 10
> years old, so I wonder about the current state of designing a 3Dui,
> are there specific guidelines? If so, can some one point
me to book
> or a link?
>>
>>
> best regards,
>>
> Pedro Teixeira
>
>>
>>
> ps: how are excited are people about the new
Sharp 3-D Debuts display
> laptop? haven't had the chance to see it yet,
does it provide a
> legitimate 3d interaction? which 3d input devices
will be used with
> it?
>>
>>
--
Doug Bowman (540) 231-2058 (voice)
Assistant Professor (540) 231-6075 (fax)
Computer Science bowman@vt.edu (email)
Virginia Tech http://people.cs.vt.edu/~bowman/
>