From:
Anthony STEED <A.Steed@cs.ucl.ac.uk>
Date:
To: Doug Bowman <bowman@vt.edu>,
Pedro Teixeira
<pedr0_teixeira@ig.com.br>
Cc: 3dui@hitl.washington.edu
Subject: Re: On guidelines
>
>
>
> Pedro,
>>
> There are some guidelines that have been put forward, e.g.
>>
> Gabbard, J. (1997). Taxonomy
of Usability Characteristics in Virtual
> Environments. Unpublished Masters Thesis,
Virginia Polytechnic
> Institute and
>>
> Kaur, K. (1999). Designing
Virtual Environments for Usability.
> Doctoral
> thesis,
>
We (UCL) can't claim Kulwinder's
work. She was at
>
If you are looking broader that just the
widgets, I would add Jolanda
Tromp's thesis
to the list to read for general usability issues in VEs
including some non-obvious issues that
arise with CVEs and interfaces
that mix 2D&3D:
>
Tromp, J.G. (2001). Systematic
Usability Design and Evaluation for
Collaborative Virtual Environments, PhD
Thesis,
Nottingham
>
> Bowman, D. (2002). Principles for the Design of
Performance-Oriented
> Interaction Techniques. In K. Stanney
(Ed.), Handbook of Virtual
> Environments (pp. 277-300):
>
Going slightly off original topic here,
but never mind ... I enjoyed
reading Doug's chapter, but I must admit
to having some mild
disagreements and queries about Doug's suggestions,
and an ambition to
add some more. Perhaps it interesting to
debate the suggestions on
this list (after all this list is
acknowledged in the chapter as a
source).
>
> ...but I think the general statement is still true - there is no
> standardized set of guidelines. The situation with software tools is
> also still bad - there are few software packages, if any, that help
> programmers easily implement 3D UIs.
>
Agreed that there are no broadly useful
3D UI toolkits.
>
The original poster might look at the dVISE/DIVISION software for an
example of a reasonably usable immersive
3D menu system. I have a long
video tape demonstrating this in
operation. The tape is on the pile of
tapes to digitise,
I can put it on top of the pile if there is
interest.
>
You can still download the Brown 3D
widget library, though I haven't
tested it recently
http://www.cs.brown.edu/research/graphics/research/widgetlib/
I think widgetlib
was X11 only (mmmm, new 4th year undergrad project
added to the list).
>
> --Doug
>
Anthony
>
-----------------------------------------------------------
Dr Anthony Steed A.Steed@cs.ucl.ac.uk
>
>
> On Dec 1, 2003, at 12:23 PM, Pedro Teixeira
wrote:
>>
>>>
>> Hi all,
>>>
>> As part of an academic project, I'm currently writing a 3Dui for the
>> creation of scenes that can, hopefully, be saved using the x3d format
>> (in Java that is, using the Xith3D for the curious (www.xith.org) --
>> since Java3D seems dead).
>>>
>> While reading the 3D literature out there, I always find comments
>> that
>> one of the main drawbacks of implementing a 3Dui is that there is no
>> standard guideline, or set of widgets, etc.. that are available for
>> the programmer. But some of the papers I read are at least 10 years
>> old, so I wonder about the current state of designing a 3Dui, are
>> there specific guidelines? If so, can some one point
me to book or a
>> link?
>>>
>>>
>> best regards,
>>>
>> Pedro Teixeira
>>
>>>
>>>
>> ps: how are excited are people about the new
Sharp 3-D Debuts display
>> laptop? haven't had the chance to see it yet,
does it provide a
>> legitimate 3d interaction? which 3d input
devices will be used with
>> it?
>>>
>>>
> --
> Doug Bowman (540) 231-2058 (voice)
> Assistant Professor (540) 231-6075 (fax)
> Computer Science bowman@vt.edu (email)
>
>>
>