From:
Jose Pascual Molina Masso
<jpmolina@info-ab.uclm.es>
Date: December 3, 2003 3:09:24 AM EST
To: 3dui@hitl.washington.edu
Subject: RV: On guidelines
Sorry for not sending this message to
the list...
Best regards,
Jose Pascual
-----Mensaje
original-----
De: Jose Pascual
Molina Masso [jpmolina@info-ab.uclm.es]
Enviado el: martes, 02 de diciembre de 2003
9:58
Para: Pedro Teixeira
Asunto: RE: On
guidelines
>
>
Hi Pedro,
>
I would recommend you to have a look at
the following book, if you
have the chance to do it:
>
Barrilleaux,
J.: 3D User Interfaces with Java3D. Manning Publications,
2001
>
Best regards,
>
Jose Pascual
>
-----Mensaje
original-----
De: owner-3dui@hitl.washington.edu
[owner-3dui@hitl.washington.edu]En nombre
de Pedro Teixeira
Enviado el: lunes, 01 de diciembre de 2003
18:23
Para: 3dui@hitl.washington.edu
Asunto: On
guidelines
>
>
>
Hi all,
>
As part of an academic project, I'm
currently writing a 3Dui for the
creation of scenes that can, hopefully,
be saved using the x3d format
(in Java that is, using the Xith3D for
the curious (www.xith.org) -- since
Java3D seems dead).
>
While reading the 3D literature out
there, I always find comments that
one of the main drawbacks of
implementing a 3Dui is that there is no
standard guideline, or set of widgets,
etc.. that are available for
the
programmer.
But some of the papers I read are at
least 10 years old, so I wonder
about the current state of designing a
3Dui, are there specific guidelines?
If so, can some one point me to book or
a link?
>
>
best regards,
>
Warwick University
>
>
ps: how are
excited are people about the new Sharp 3-D Debuts display
laptop? haven't
had the chance to see it yet, does it provide a
legitimate 3d interaction? which 3d input devices will be used with it?
>