From: Jose Pascual Molina Masso <jpmolina@info-ab.uclm.es>
 Date: December 3, 2003 3:09:24 AM EST
 To: 3dui@hitl.washington.edu
 Subject: RV: On guidelines

 Sorry for not sending this message to the list...

 Best regards,

 Jose Pascual

 -----Mensaje original-----
 De: Jose Pascual Molina Masso [jpmolina@info-ab.uclm.es]
 Enviado el: martes, 02 de diciembre de 2003 9:58
 Para: Pedro Teixeira
 Asunto: RE: On guidelines
>
>
 Hi Pedro,
>
 I would recommend you to have a look at the following book, if you
 have the chance to do it:
>
 Barrilleaux, J.: 3D User Interfaces with Java3D. Manning Publications,
 2001
>
 Best regards,
>
 Jose Pascual
>
 -----Mensaje original-----
 De: owner-3dui@hitl.washington.edu
 [owner-3dui@hitl.washington.edu]En nombre de Pedro Teixeira
 Enviado el: lunes, 01 de diciembre de 2003 18:23
 Para: 3dui@hitl.washington.edu
 Asunto: On guidelines
>
>
>
 Hi all,
>
 As part of an academic project, I'm currently writing a 3Dui for the
 creation of scenes that can, hopefully, be saved using the x3d format
 (in Java that is, using the Xith3D for the curious (www.xith.org) -- since
 Java3D seems dead).
>
 While reading the 3D literature out there, I always find comments that
 one of the main drawbacks of implementing a 3Dui is that there is no
 standard guideline, or set of widgets, etc.. that are available for the
 programmer.
 But some of the papers I read are at least 10 years old, so I wonder
 about the current state of designing a 3Dui, are there specific guidelines?
 If so, can some one point me to book or a link?
>
>
 best regards,
>
 
Pedro Teixeira
 Warwick University
, UK

>
>
 ps: how are excited are people about the new Sharp 3-D Debuts display
 laptop? haven't had the chance to see it yet, does it provide a
 legitimate 3d interaction? which 3d input devices will be used with it?
>