From: steven schkolne
<steven@schkolne.com>
Date:
To: 3d-ui@hitl.washington.edu
Subject: Re: anaglyph stereo
thanks for the links david!
while there are certainly better methods
for computer displays, i'm particularly interested in making ordinary
TV stereo, without sacrificing color
depths. aside from david's
interesting link, i
also found some good info here:
http://www.3dcompany.com/flash/3dtvintro2.html
all the anaglyph methods seem to split
color space into two regions
(red/blue, red/green, etc). my intuition is that there would be more
color richness is we used comb filters
that let tiny alternating bands
of color into each eye. does anyone have any intuition or evidence
about this method?
regards,
steven
David Michael Krum wrote:
>
> There's a discussion of full color or polychromatic anaglyphs at
> http://www.ray3dzone.com/index.html, the link is
actually at
> http://www.ray3dzone.com/plychm1.html
>>
> It seems that only a limited palette can be supported and some images
> can
> be too problematic for the human visual system to fuse.
>>
> I think it's much easier to use polarized stereo rather than anaglyph
> stereo for 3D UI's with passive stereo.
>>
> - David Michael Krum Virtual Worlds Lab
> http://www.cc.gatech.edu/~dkrum -
> - Ph.D. Student Georgia Tech dkrum@cc.gatech.edu
> -
>>
>>
> On
>>
>>
>> does anyone have any experience using anaglyph stereo for 3d ui? not
>> red-blue anaglyph, but a richer method that allows more colors to
>> come
>> through. i saw a
demo of this at siggraph 2yrs ago but cannot find
>> the
>> vendor on the web.
>>>
>> any help would be appreciated.
>>>
>> thanks,
>> steven.
>>>
>>>
>>>
>