From: José Pascual Molina Massó <jpmolina@info-ab.uclm.es>
 Date:
October 26, 2003 4:05:12 AM EST
 To: steven schkolne <steven@schkolne.com>, 3d-ui@hitl.washington.edu
 Subject: RE: anaglyph stereo

 Hi Steven,

 there is a stereo separation system developed by daimler-chrysler that
 is based on color separation, called Infitec. The color spectrum is
 divided in six parts, two for each primary color (red, green and blue). Within
 each primary color, the left eye can only see one of the two parts, and the
 right color the other one. So, there is no single eye that can see the whole
 spectrum of colors, but this system seems to work better than linear
 polarization. I think that IGD (Fraunhofer Institute,
Germany) used
 this system in a VR model of the Siena Cathedral, showed at Expo 2000.

 I hope this helps you.

 Best regards,

 José Pascual

 -----Mensaje original-----
 De: owner-3dui@hitl.washington.edu
 [owner-3dui@hitl.washington.edu]En nombre de steven schkolne
 Enviado el: domingo, 26 de octubre de 2003 0:13
 Para: 3d-ui@hitl.washington.edu
 Asunto: Re: anaglyph stereo
>
>
 thanks for the links david! while there are certainly better methods
 for computer displays, i'm particularly interested in making ordinary
 TV
 stereo, without sacrificing color depths. aside from david's
 interesting link, i also found some good info here:
 http://www.3dcompany.com/flash/3dtvintro2.html
>
 all the anaglyph methods seem to split color space into two regions
 (red/blue, red/green, etc). my intuition is that there would be more
 color richness is we used comb filters that let tiny alternating bands
 of color into each eye. does anyone have any intuition or evidence
 about this method?
>
 regards,
 steven
>
>
>
>
>
 David Michael Krum wrote:
>
> There's a discussion of full color or polychromatic anaglyphs at
> http://www.ray3dzone.com/index.html, the link is actually at
> http://www.ray3dzone.com/plychm1.html
>>
> It seems that only a limited palette can be supported and some images
> can
> be too problematic for the human visual system to fuse.
>>
> I think it's much easier to use polarized stereo rather than anaglyph
> stereo for 3D UI's with passive stereo.
>>
> - David Michael Krum Virtual Worlds Lab
 http://www.cc.gatech.edu/~dkrum -
> - Ph.D. Student Georgia Tech
 m@cc.gatech.edu -
>>
>>
> On
Wed, 22 Oct 2003, steven schkolne wrote:
>>
>>
>>
>> does anyone have any experience using anaglyph stereo for 3d ui? not
>> red-blue anaglyph, but a richer method that allows more colors to
>> come
>> through. i saw a demo of this at siggraph 2yrs ago but cannot find
>> the
>> vendor on the web.
>>>
>> any help would be appreciated.
>>>
>> thanks,
>> steven.
>>>
>>>
>>>
>>>
>