From:
Doug Bowman <bowman@vt.edu>
Date: February 6, 2004 10:35:42 AM EST
To: 3dui List
<3d-ui@hitl.washington.edu>
Subject: IEEE VR 2004 Workshop: Beyond
Wand and Glove Based Interaction
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IEEE VR 2004 Workshop
Beyond Wand and Glove Based Interaction
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Date:
Sunday, March 28 (full day)
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Location:
Chicago, Hotel Intercontinental
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Organizers:
Bernd Froehlich (Bauhaus-University
Weimar, Germany)
Yoshifumi Kitamura (Osaka University,
Japan)
Doug Bowman (Virginia Polytechnic
Institute and State University, USA)
This workshop will be held as a part of
IEEE Virtual Reality 2004,
March 27-31, 2004.
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Aims and Scope of the Workshop
This workshop
focuses on input devices and interaction techniques for
virtual environments (VEs).
Traditionally, tracked wands and some type
of gloves have been the predominant
input devices for VEs and this is
probably still the case. Reasons for
this include their commercial
availability and the lack of
alternatives. During the past few years,
a small set of new devices has been
developed and this is still an
active area of research. Among those
devices are the personal
interaction panel, Wanda, the Cubic
Mouse, the CAT, Fakespace's
NavPod(TM), the Yoyo, and Intersense's
wireless pointer. Most of these
devices require customized interaction
techniques and they perform
certain tasks very well.
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The design space for multi-degree of
freedom input devices is quite
large. Besides the form factor and the
spatial layout of sensors,
there is a large variety of sensor types
and combinations possible,
e.g. isotonic, elastic, isometric
sensors can be chosen for each
degree of freedom. Input devices are
also not limited to six degrees
of freedom. Often additional degrees of
freedom can be used to support
different interaction modalities.
Task-based evaluation and comparison
of different input devices is also very
important.
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Workshop Format
The workshop will be divided into four
parts. A short introductory
tutorial on VR input technologies will
cover hardware and software
issues. The main part will consist of
short presentations (10 minutes)
and long presentations (20 minutes)
selected from submissions. An open
panel discussion follows and an extended
demo session will close the
workshop. During the breaks there will
be also time for hands on
demos.
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Topics of interest include but are not
limited to:
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• Input devices for VEs
• Interaction techniques
• Application areas that require custom
input technologies
• Evaluation of VE input devices
• Interesting sensors and actuators for
input devices
• Tactile and haptic enhancements for
input devices
• Interface technology (A/D converters,
wireless, …)
• Real world interface props
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Participants
This workshop is ideal for:
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• Developers of new input devices for
VEs
• Designers of VE interaction techniques
and user interfaces
• Developers of VE applications
requiring complex interaction
• Users of VEs seeking alternative
interaction modalities
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Submissions
To be considered for a short or long presentation
during the
workshop, prepare a 2-page (short
presentation) or 4-page (long
presentation) abstract in the IEEE
conference proceedings format. No
full papers required. Please include
pictures and/or video with your
submission if possible. Live demos are
encouraged. To be considered
for a hands-on demonstration during the
workshop, prepare a 1-page
description of the demo, including
information on space, equipment,
and power requirements for the demo. List equipment that you will
bring yourself separately from equipment
to be provided by the
organizers. We are planning to
have at least one passive stereo
projection driven by a Linux/windows PC
available. For questions
please contact workshop organizers.
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An abstract should be submitted through
the official web site in PDF
format by
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Important Dates
• Submissions due:
• Review decisions expected:
• Print Ready document:
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--
Doug Bowman (540) 231-2058 (voice)
Assistant Professor (540) 231-6075 (fax)
Computer Science bowman@vt.edu (email)
Virginia Tech http://people.cs.vt.edu/~bowman/
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