CS
6724: 3D Interaction |
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An example of poor literature survey style (using
the same references as the example above): Note how there is no organization to
this writing (the paragraphs donŐt indicate different categories or themes),
how the author doesnŐt analyze any of the literature, and how he simply lists
the existing projects and papers. There are several existing examples of display
comparison experiments in the literature. Brooks [7] said that such
experiments were important. One group compared a desktop display to a CAVE
for an oil-drilling application [11]. Arthur [2] studied the effect of field
of view in an HMD on performance in searching and walking tasks. Another
study [25] looked at five different displays for construction-related tasks.
Bowman et al. [3] looked at usersŐ preferences for real and virtual turning
in HMDs and CAVEs. A CAVE and a semi-immersive curved display were
compared by Kjeldskov [15], and he used over 40 different 3D interaction
techniques with the displays. Military applications on different displays
were compared by Swan and his colleagues [28]. A comparison between a CAVE
and a monitor has also been performed for a statistical analysis application
[1]. A SIGGRAPH panel considered the relative advantages
and disadvantages of HMDs and surround-screen displays [16]. An example of good literature survey style (from
a paper on comparisons of VE displays): Note how the literature is divided into
several categories, how the author makes several points of his own, and how
he constructs an argument demonstrating the limitations of the existing
research. Many authors have noted the importance of studying
the differences between displays and the effects of displays on users,
applications, and tasks [e.g. 7, 16]. Few, however, have provided empirical
evidence of these effects. One type
of display comparison study found in the literature is a comparison of
desktop and immersive displays for a particular task or application [e.g. 1, 11].
These studies attempt to demonstrate the effects of immersion, as opposed to
the effects of a particular type of display. A second
type of experiment compares the value of multiple VE displays for common
tasks [e.g. 25, 28]. This is closer to the intent of our work, but is not
explicitly focused on 3D interaction. A few
studies have looked at the effects of particular display characteristics on
interaction performance or usability. For example, Arthur [2] studied the
effect of field of view in an HMD on performance in searching and walking
tasks. The prior research most similar to ours involves
studies that compare usersŐ behavior and performance when interacting with
VEs using different displays. Kjeldskov [15] reports an ambitious study on
the usability of 40 common 3D interaction techniques in a semi-immersive
curved display and a fully-immersive surround-screen display. He found
qualitative differences in the usability of particular techniques between
displays, but no quantitative data was collected. Our own prior work [3] did
demonstrate a statistically significant difference in usersŐ behavior between
an HMD and a CAVE during a navigation task. |