Interaction Techniques for Immersive Virtual Environments: Design, Evaluation, and Application Doug A. Bowman Graphics, Visualization, and Usability Center College of Computing Georgia Institute of Technology Human-Computer Interaction in three dimensions is not well-understood, and there are few 3D-only applications in common use. Moreover, the problems with 3D interaction are magnified in immersive virtual environment (VE) applications. Immersive VEs can generally be characterized by a lack of access to traditional input devices, such as keyboards and mice, low display resolution (at least in head- mounted display systems), inaccurate position and orientation tracking, and high end-to-end latency. These characteristics cause the design of user interfaces (UIs) and interaction techniques (ITs) for immersive VEs to be extremely difficult. Despite these difficulties, we maintain that there are applications for which immersive VEs are desirable. These applications are those which will benefit from an enhanced sense of immersion, or "presence," within a 3D space, those which make use of a user's proprioceptive senses, and those which naturally require 3D spatial input. If this is the case, then special attention needs to be paid to the design and implementation of ITs for these applications, given the limitations described above. In this talk, I will describe current work on the design, evaluation, and application of interaction techniques for common tasks in immersive VEs. These tasks include travel, selection, manipulation, and system control. I will motivate the use of "testbed evaluation," which considers not only the interaction technique, but also outside factors which may influence user performance. Finally, I will present a complex VE application which has high usability due to the implementation of appropriate interaction techniques.