3.1 Associating Objects in C++



An association is an organized, interacting group of object that are typically objects of different classes. Each object in the association performs a specialized role in the group and interacts with other objects as needed to perform its role as an individual and as a collaborating member of a larger assembly. The interacting objects may be of different classes or of the same class. When the interacting objects are of different classes, the definition of one class must refer to objects of another class. When the objects are in the same class, the definition of the class must refer to itself in some way.

Objects that interact with one another must provide methods by which the interacting objects can become acquainted with one another. These methods allow the designer/programmer to "connect" one object to the other or to "glue" the two objects together. Methods for interconnecting objects are usually defined using one, or possibly both, of two techniques:

Both of these techniques will be illustrated by revising the definition of the Frame class and by introducing new classes that will allow the construction of a simple, useful association of objects.


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Last Updated: July 3, 1996 / kafura@cs.vt.edu